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Old 01-20-2010, 09:27 PM   #71
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Default Re: GURPS Dungeon Fantasy 9: Summoners

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Originally Posted by b-dog View Post
If I were to have written the books I would have used Power Investiture for the Demonologist, Elementalist and Necromancer. The reason is because it would be more simple and straight forward.
I disagree. I think this a clear situation where using Power Talents from Powers was the right choice. They're the same thing as PI anyways. It's just PI is the worked example from Basic. Besides, PI is generally a "religious" thing, and that's not really how the templates are presented for the most part.

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Further I would have some option for stacking powers in the same spells are known with different power systems.
I thought Magery and the various power talents did stack for necromancer, elementalist, and demonologist. Not sure about the Shaman.
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Old 01-20-2010, 11:16 PM   #72
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Default Re: GURPS Dungeon Fantasy 9: Summoners

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Originally Posted by Crakkerjakk View Post
I disagree. I think this a clear situation where using Power Talents from Powers was the right choice. They're the same thing as PI anyways. It's just PI is the worked example from Basic. Besides, PI is generally a "religious" thing, and that's not really how the templates are presented for the most part.
What I mean is that there should not be any mana requirements for the Power Talents. The power talents should operate on the spiritual power that controls the elements, death and demons. A wizard would use mana power to control the elements, death and demons and a cleric would use divine power.
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Old 01-21-2010, 09:01 AM   #73
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Default Re: GURPS Dungeon Fantasy 9: Summoners

That is an easy change to make, for your your campaign - replace the Power Modifier with the Unholy or Holy PM, and change the note on the spells, et Voilla.

I find more references to "secular" elementalists in stock fantasy than religious ones, so I think the default from DF 9 is fine (at least, in psuedo-western games the way DF is). Necromancers seem to be split 50/50 as religious and secular figures so YMMV.
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Old 01-21-2010, 10:35 AM   #74
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Default Re: GURPS Dungeon Fantasy 9: Summoners

To me using mana to manipulate demons and spirits is pretty classic, especailly Demons and elementals and you can use aspected mana for those location examples.
I see PI as divine and coming from a source that can take it away or penalize you for disoediance or other infractions.
I see Magery as the bending of magical energies to do waht you want though some campaigns will have different forms of mana or magery.
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Old 01-21-2010, 12:06 PM   #75
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Default Re: GURPS Dungeon Fantasy 9: Summoners

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19, if you count the Justiciar from the "Crime and Grime" issue, as well.
Thank you. I knew I was missing one!
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Old 06-10-2016, 02:59 PM   #76
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Default Re: GURPS Dungeon Fantasy 9: Summoners

I just added a PDF with Spell Prerequisite Charts for Demonology and Deathly spells. Rather than creating a new thread just to announce this I figured I'd do a little thread Necromancy with the new knowledge I've gained.

While these charts are pretty simple, it gave me some real respect for Michelle Barrett who got drafted to create the Spell Prereq Charts for GURPS Magic. Anyway, links to my webpage and the PDF:

http://gurpsland.no-ip.org#DFPrereq

http://gurpsland.no-ip.org/pdf/DF09Prereq.pdf
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Old 06-10-2016, 05:59 PM   #77
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Default Re: GURPS Dungeon Fantasy 9: Summoners

What timing! I was just thinking a few days ago that this would be a nice thing to have. Thank you!
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Old 06-27-2016, 10:10 AM   #78
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Default Re: GURPS Dungeon Fantasy 9: Summoners

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I just added a PDF with Spell Prerequisite Charts for Demonology and Deathly spells.
And I recently updated to include Elemental Metal and Elemental Void/Sound/Ether spells prereq charts. This is certainly the last update, as the remaining spells just use the standard spell prerequisite charts.

I've also added the source files on which these charts are based. The source files are XML data files which you can load in the Flowchart maker at http://www.draw.io

http://gurpsland.no-ip.org#DFPrereq

http://gurpsland.no-ip.org/pdf/DF09Prereq.pdf

http://gurpsland.no-ip.org/zip/DF09Prereq.zip
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