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#1 |
Join Date: Jun 2007
Location: Southern New Hampshire
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I'm starting a new campaign, and one of my players proclaimed he was going to take brawling instead of karate for unarmed fighting because it's better. A discussion ensued and now I'm reading the rules carefully. I've always liked karate better. While reading the rules though, I noticed that Brawling doesn't have a default, and maybe I'm remembering from 3e, or maybe I just imagined it, but I thought brawling was the simple one that represented what anyone without real training would do, so had a default. Thinking about it though, Brawling does provide some special extras, so it makes sense for it to not have a default, but where is the default for throwing a punch?
I started to try to find the rule for what to roll against if you didn't have points in any of the striking skills, because anyone can try to punch. But I can't find it in the book. I was expecting it on page 370 where unarmed combat talks about the striking skills that make you better at it, but it's not there. It even says: "Anyone can engage in unarmed combat, but certain skills make you a more effective unarmed fighter", but doesn't tell you how to handle it when they don't have the skills listed. The weapon table on page 271 lists a punch; gives its stats; and lists DX as an option... not DX-2 or anything... just DX. So, does that mean the roll to hit with a punch is just DX? If I spend a point in karate and get it at DX-2, I would have been more likely to succeed when I punch if I hadn't spent any points? Or do I just rely on the default of DX when rolling to hit, and take the other benefits of having the karate skill? This seems odd that the only place you see the default for punching is on the weapon table. So, does anyone have more information on this? |
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#2 |
Join Date: Jun 2005
Location: Lawrence, KS
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If you just want to punch someone, you use DX. Same if you just want to grab someone. All six unarmed combat skills—Brawling, Boxing, Karate, Wrestling, Sumo Wrestling, and Judo—provide special benefits over and above what an untrained person gets.
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Bill Stoddard I don't think we're in Oz any more. |
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#3 |
Join Date: Jun 2006
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Here's http://forums.sjgames.com/showthread.php?t=137152 an older thread on the same topic that contains a couple of posts discussing what you get extra from Karate or Brawling.
If all you want to do is swing at somebody for basic damage - i.e. you don't care about being deceptive, aren't playing with rules for hurting yourself or using the rules for techniques, don't plan to try to parry... then no, you don't gain much from the first couple points you put into Brawling.
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-- MA Lloyd |
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#4 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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If you have Karate at DX-2, you have two options for punching someone. Roll vs DX, and do the basic damage, or roll DX-2, and get Karate benefits. Those don't amount to much for a single point in Karate, mainly that you can attack with your "off" hand without taking a -4 penalty. The full benefits of Karate come when you have spent several points on it.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#5 |
Join Date: Jun 2007
Location: Southern New Hampshire
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I think my remaining issues are...
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#6 | ||
Join Date: Jun 2013
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The benefit of spending [1] in Brawling is to get access to Brawling Techniques, or in more gritty settings to be able to actually Attack rather than being forced to All Out Attack.
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GURPS Overhaul |
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#7 | |
Join Date: Sep 2007
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You could make it match the existing rules by listing the default simply as "DX". Not all skills follow the Easy -4/Average -5/Hard -6 pattern anyway; this could be one of the exceptions. |
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#8 |
Join Date: Aug 2004
Location: Wellington, NZ
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I don't know about anyone else, but when a character picks up a weapon they're unskilled in, I don't look up what the default is in the combat section, or by thinking about what skill it should use and looking that up. Instead I look it up on the weapon table. It follows that a fist attack's defaults will be found in the same place.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#9 |
Join Date: Jul 2015
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Someone correct me if I'm wrong because I've never found a clear cut rule for this, but the -4 for using offhand unarmed is an optional realistic rule and typically does not apply.
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#10 |
Join Date: Jun 2007
Location: Southern New Hampshire
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I don't think the average person with no points in a striking skill should have a 50% of succeeding at a punch that does damage. I guess it's an opinion without real research and testing, but my experience suggests that untrained people are really bad at connecting if they pay attention to not getting hit, and really bad at defending if they pay attention to hitting. A high school fight I saw fit the second scenario perfectly for example. They just stood there taking turns hitting each other. It was ridiculous.
In 30 years of playing GURPS I have never use the weapon tables to look up a default. It's partly because defaults for weapons don't come up often in the campaigns I've run or played in... people usually get the skill for the weapon they carry. I'd still like there to be a written rule that says: untrained unarmed fighting is DX for a punch or DX-2 for a kick. Or better: DX-2 for a punch, and DX-4 for a kick. |
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Tags |
brawling, default, karate, punch, stationary target |
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