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#21 |
Join Date: Sep 2011
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Analyze Magic (count 2 [given as 3 in table]):
Identify Spell Detect Magic |
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#22 |
Join Date: Sep 2011
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Ancient History (count 5):
History Trace Seeker Seek Earth (or any other "Seek" spell) Seek Water (or any other "Seek" spell) |
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#23 |
Join Date: Sep 2011
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Animal Control (count 1):
Beast-Soother |
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#24 |
Join Date: Sep 2011
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Animate Machine/TL (count 15):
Machine Control/TL Reveal Function Seek Machine Locksmith Apportation Lightning Purify Air Create Air Shape Air Air Jet Wall of Wind Windstorm Animation Summon Spirit Death Vision |
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#25 |
Join Date: Sep 2011
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Animate Object (count 6):
Shape Fire or Shape Light Ignite Fire or Light Seek Plant Identify Plant Shape Plant Shape Plastic [Other Shape spells can be substituted, but any substitution beyond Light for Fire will increase the prerequisite count.] |
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#26 |
Join Date: Sep 2011
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Animate Plant (count 7):
Pollen Cloud (or any other Plant spell) Plant Growth (or any other Plant spell) Hide Path (or any other Plant spell) Shape Plant (or any other Plant spell) Heal Plant (or any other Plant spell) Identify Plant (or any other Plant spell) Seek Plant (or any other Plant spell) |
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#27 |
Join Date: Sep 2011
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Animate Shadow (count 9):
Skull-Spirit Materialize (or any other Necromantic spell) Animation (or any other Necromantic spell) Summon Spirit (or any other Necromantic spell) Death Vision (or any other Necromantic spell) Shape Darkness Darkness Continual Light Light |
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#28 |
Join Date: Sep 2011
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Animation (count 2):
Summon Spirit Death Vision |
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#29 |
Join Date: Sep 2011
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Apportation (count 0):
[no prerequisites] |
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#30 |
Join Date: Sep 2011
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Arboreal Immurement (count 7):
Walk Through Wood Walk Through Plants Hide Path Shape Plants Heal Plant Identify Plant Seek Plant |
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Tags |
magic, prerequisite count, standard magic spells |
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