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#71 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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I should mentioned that the -19 is for -2.47km (about 2,702 yards) but note that involves a 25x scope on the rifle. GURPS dones't handle scopes that powerful very well with regards to skill modifications An ordinary person would have a skill in the 12-13 range. The really skilled tend to be in the 14-18 range
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#72 | |
Join Date: Mar 2014
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-10 is clearly not enough for the range of tasks which can feasible be accomplished by real world humans, much less for the range of superhuman abilities in fiction. |
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#73 | ||
Join Date: Mar 2006
Location: Iceland*
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Real people, with real skill levels, are supposed to have orders of magnitude more support available than PCs typically do for the kind of missions that action-adventure PCs take on. And a single session in many RPGs sees more violence than many real soldiers (and almost all cops, even SWAT) see in their entire careers. Things that are life-changing trauma for normal people, even well-trained professional soldiers, are treated as Tuesday for many action-adventure PCs, even in supposedly realistic campaigns without massive point budgets. And, as noted above, actual, real human beings have displayed Guns skill of 20+ in action.
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#74 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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#75 | |
Join Date: Mar 2006
Location: Iceland*
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Hitting anything with the bazooka is a different matter and unless the target is dangerously close, will almost certainly be at more than -10 in penalties, given visibility, velocity, shooting while doing something else and range penalties.
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#76 | |
Join Date: Mar 2014
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However, I'm not sure that it is the case. Combinations of extraordinary skill and a lot of luck can acomplish some amazing things. Successfully stearing the car like that during a short moment, while not necessarily safely firing the bazooka (that would presumably be its own roll, with its own penalties for doing other things at the same time), doesn't seem completely impossible. |
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#77 |
Join Date: Jun 2010
Location: Dreamland
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The highest resulting skill level from all traits combined was definitely Sex Appeal at something over 30. The highest bought skill would be when I got some wildcard skill to 26 for a superhero (she had I think like 10k ST and Detective! for her 'day job').
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#78 |
Banned
Join Date: Aug 2004
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It should be noted that two of the most common bonuses to Sex Appeal are Appearance and Voice, which are both situational bonuses rather than skill bonuses; The Appearance bonus only applies when you can be seen, and the Voice bonus only applies when they can hear you. They aren't like Talent which always applies.
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#79 |
Join Date: Feb 2016
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Really? Where does it mention that? It does not mention such exceptions to the general rule in Basic.
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#80 | ||
Banned
Join Date: Aug 2004
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Well, here's an example: Quote:
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skill, skills |
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