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#61 | |
Join Date: Sep 2004
Location: Canada
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This of course explains all the ruined buildings filled with monsters hovering over treasures that you can't buy off-the-shelf, and why everyone's sheep are always being eaten by ogres or whatnot. Civilization doesn't have the resources to fix this at a governmental level and relies of random citizens, because Civilization is barely clinging to existence or is struggling to rebuild itself. Its a good idea that nicely explains a lot of fantasy gaming tropes.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#62 | |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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As I've recently indicated, my adventures with '80s D&D were prematurely interrupted, so its great to "reminisce" about the stuff I missed. |
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#63 | |
Join Date: Jul 2006
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I bring this stuff up to remind people that dungeons != hack and slash 24/7. There was a lot of ways to slice dungeon adventures then and now. By far the most common approach was (and still is) are hybrids, a little hack-n-slash, a little of intrigue, a little of exploration, a little of well... a lot of other stuff depending on the interests of the group. And the only thing that needs to be added to DF to handle this properly are lower power templates (as an option), and a variety of adventures and setting. The rest works as-is. Of the two a variety of adventures and settings is the crucial element. |
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#64 | |
Join Date: Jul 2006
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In D&D and related RPGs the above went hand in hand with the idea of a isolated settlement in a monsters filled wilderness aided by our doughty band of adventurers. B2 - Keep on the Borderlands epitomized this for early D&D. B1 - In Search of the Unknown, which was released earlier, featured the exploration of an abandoned and ruined underground complex built by Roghan (a fighter) and Zelligar ( a magic user). Which is a miniature post-apocalyptic setting. |
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#65 |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Fortunately for me, I did get to play that one before my 20 year RPG hiatus. :-)
Last edited by Tom H.; 10-02-2018 at 12:13 AM. Reason: Correcting length of time. |
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#66 | |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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I recall the debates here regarding whether Dungeon Fantasy could be taken seriously, and this extended to impugning the seriousness of classic D&D. I've had a chance to go back and read some of Gary Gygax's commentary and coaching in his adventures and writing. And while we can agree that the themes could definitely be fanciful, Gary strongly advocated for playing in a mature* way. This contrasts with fully self-indulgent hack-and-slash. * Regarding mature play. For example:
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#67 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Tags |
brick, dfrpg, loot, super hero |
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