07-06-2017, 10:46 AM | #11 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Spaceships 2] Maintenance on Cheap Ships
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The solution is non-routine trade: you can assume that jobs that actually require a PC-like ship will have commensurate pay. |
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07-06-2017, 10:58 AM | #12 | ||
Join Date: Aug 2004
Location: Cockeysville, MD
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Re: [Spaceships 2] Maintenance on Cheap Ships
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They have about 400t cargo. At $10 per ton, per parsec, per day (so x7), they are making 56k per jump-2 trip. Two trips per month gives them 112k, not even half of the 250k upkeep cost. They might be able to get a job for a shipment 6 parsecs away (three weeks travel) which would net 168k, but we are still below the point of making money. Quote:
I guess I could just let them miss a few "tune-ups" and lower the ships HT each month. I'm not sure how the rules for the routine maintenance that the crew does interacts with the required paid maintenance for cheap ships. Can the crew put in extra shifts to repair the lost HT?
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07-06-2017, 11:05 AM | #13 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Spaceships 2] Maintenance on Cheap Ships
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07-06-2017, 11:11 AM | #14 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: [Spaceships 2] Maintenance on Cheap Ships
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Of course, the maintenance costs go down when you're spending time in port. It looks like the desire is for a Traveller style campaign where ships spend about a week in port for every week of travel, meaning that maintenance costs will be about 1/2 what I calculated because stuff doesn't really break down when it's not in use (I mean, to an extent; mothball something for 10 years and it'll have breakdown issues but that's different than leaving it for a week).
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 07-06-2017 at 11:18 AM. |
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07-06-2017, 11:29 AM | #15 | ||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: [Spaceships 2] Maintenance on Cheap Ships
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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07-06-2017, 11:40 AM | #16 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Spaceships 2] Maintenance on Cheap Ships
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07-06-2017, 02:48 PM | #17 | ||
Join Date: Jul 2008
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Re: [Spaceships 2] Maintenance on Cheap Ships
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You haven't, that I can see, published what your ship design is. So I can't really do anything to look at why you've got 50M worth of ship with 400t of cargo capacity. You might want to compare that to the Anthem-class light freighter in the book, which boasts almost 25% more cargo at just over half the price. That might be your problem, there... This suggests that either your ship is way overdesigned for a tramp freighter, or your setting has considerably more costly space travel than the SS2 baseline, and thus you should increase the rates accordingly. Quote:
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07-06-2017, 03:00 PM | #18 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Spaceships 2] Maintenance on Cheap Ships
Generally no, though if you've got a qualified mechanic you can pay that person to do labor instead of hiring someone at a yard (assuming your crew is being paid appropriately for their skills, this is unlikely to save you money, as it means either additional crew or overtime, either of which is likely to cost you as much money as you save on yard costs, but fiction is full of implausibly skilled mechanics working at low wages).
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07-06-2017, 06:01 PM | #19 |
Join Date: Aug 2004
Location: Cockeysville, MD
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Re: [Spaceships 2] Maintenance on Cheap Ships
Actually, the ship cost 44M (22M cheap), but I've been using 50M as an example to pad out additional costs (crew wadges, berthing fees, etc.).
Here is the ships (a version of this was previously posted in the Traveller forum): Code:
TL:10; SM: 8; Shape: streamlined Front [1] $2M Armor, Adv. Metallic Laminate (dDR 10) [2] $1M Habitat (4 cabins, 4 lowbirth, 1 sickbay) [3-6] - Cargo (200t) [core] $2M Control Room (C-8; S-7; 4 Stations) Central [1] $2M Armor, Adv. Metallic Laminate (dDR 10) [2] $1M Habitat (4 Cabins, 1 lux. cabin) [3-6] - Cargo (200t) Rear [1] $2M Armor, Adv. Metallic Laminate (dDR 10) [2-3] $0.6M Fuel Tanks [4] $0.3M Engine Room (1 workstation) [5!] $20M Jump-2 Drive [6!] $1M Reactionless Engines, Standard (1G) [core] $10M Fusion Reactor (2 power) Features: Artificial gravity $1M Fuel Processor $0.3M Gravitic Compensators $1M dST/HP: 70 Hnd/SR: -1/5 HT: 13 Move: 1G / c LWt: 1000 Load: 395t SM: 8 Occ: 26 dDR: 10 Range: 2x Cost: $44.2
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07-06-2017, 06:32 PM | #20 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Spaceships 2] Maintenance on Cheap Ships
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