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#1 |
Join Date: Jul 2006
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Has anyone had significant experience with using a setting similar to late medieval / renaissance Germany? There was a chap going on about it on the radio last night - actually in the context of the thirty years war - what with microstates down to the lands of a single abbey and up to things resembling a proper country all at least nominally under the rule of a (somewhat distant) Emperor.
It occured to me that it would make a pretty good setting for a low fantasy RPG - plenty of scope for limited warfare, intrigue and the like. Possibly some German RPG company has already worked this out... |
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#2 |
Join Date: Feb 2007
Location: Daegu, South Korea
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I'd be interested in listening to that. What radio station was it? What show? Who was talking? There's a chance it may have been put up online somewhere.
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“The limits of my language mean the limits of my world” |
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#3 | |
Join Date: Jul 2006
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Try that ... you wouldn't need the external nations fighting over it for the setting, but the idea of a nation so fractured that an individual abbey was a state in its own right sounded intriguing. |
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#4 | |
Join Date: Aug 2005
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But to answer your original question: I'm not sure about the Germans, but there used to be a Nottingham-based group - I believe they manufactured wooden boards for games and used to hold the UK license for Dungeons & Dragons - that made a technically low fantasy game set in a fantasy version of late medieval/renaissance Germany. They're pretty obscure outside their field of specialty, so you might not have heard of them... :p |
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#5 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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To make factions interesting, you need to tie the PCs into them fairly closely. It makes for more of a Mafia game than heroism. |
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#6 | |||
Join Date: Jul 2006
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"Like Mount and Blade" might be an interesting style of play. Quote:
I thought - very briefly - of them, but their conception of the Empire seems a bit too unified and its politics a bit too grand scale for me. |
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#7 | ||
Join Date: Aug 2005
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Those places were around until Napoleon, by the way.
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What I was trying to say was that one of the distinguishing features of the Holy Roman Empire was that any monastery, landed knight or small town might be a separate state under the Emperor, but it was far from all of them and it wasn't exactly the general state of affairs (but presumably special and individual cases dating back to privileges made by rulers like Otto The Undecided and Lothar The Flatulent for exceptional services granted or inconvenient badassittude). Quote:
to list every petty statelet", just as in, say, Crusader Kings you get Bavaria, Saxony, Brandenburg, Bohemia and places like that, but not Schweinland-Pferd, Kleinkleckersdorf or Dingenskirchen. There is plenty of room for microstates making war on and intriguing against each other. You just have to do a little more work yourself (or appeal to the forum). And it's very easy to throw out the events of The Big Campaign and the goings-on chronicled in the past few hundred editions of the wargame by not paying attention to either. As for the rules: There is the option - as mentioned by, for example, Mr. Hite, although in reference to books on different subjects - of trying to get hold of a second-hand copy. That way they don't get your money and you hopefully get the pre-dark side edition. (And there's always GURPS.) |
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#8 |
Join Date: Sep 2004
Location: Oldenburg, Germany
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I think at one point there were more than 200 distinct states within German territory.
There was also a computer RPG set in that time period - Darklands.
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#9 | |
Join Date: Jul 2006
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#10 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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It's in the public domain and completely playable with a DOSBox.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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Tags |
germany, history, low fantasy, setting |
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