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#1 |
Join Date: Jan 2005
Location: South yorkshire, united kingdom
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As of now i am closing recruitment as i have enough players however as always this maychange as people sometimes drop out etc.
I am proposing running a Old West game using GURPS 4th edition rules set against the back drop of the 1876 Black Hills Gold Rush. The game will be aimed toward the realistic and grittier ends of the scale (with just a few cinematic elements to aid PC survival). The Game will start two weeks after the defeat of the 7th Cavalry at the little big horn. The US and the Sioux are still at war and all the gold camps in the Black Hills are still technically illegal settlements in violation of the Laramie treaty. With in these settlemets the only law is what ever the locals can enforce themselves. Hence they can be somewhat interesting places to be. The campaign will be centred around a fictional camp called Shady Gulch (which is a commercially available product on e23 (though not for GURPS) but i do not recomemend getting it as i have heavily modified it). The campaign will in style resemble the TV series Deadwood and will involve a lot of social possitioning and politics with some gun play. Pure gun fighter type characters may be at a slight disadvantage here. As this game is rooted in reality there will be no supernatural elements and all technology etc must have been historically available in 1876 America. Character Generation notes You will be given a budget of 150cp to spend on your character with a disadvantage limit of -75 including anything with a negative points value. I would prefere no out and out psycho's lol. The camapign is TL5 with average wealth being $5000 gurps dollars. Now despite the characters being people who are moving here to make a new life you may only have 20% of your worth available for equipment the rest will go on status specific stuff like a wagon a team to pull it tents and everyday stuff to fill your wagon etc etc etc. I will allow people to trade points for cash though. allowed cinematic advantages Gunslinger Enhanced dodge (capped at level 2) Luck This list is open to negotiation so long as a NO does not offend lol. I would hope that the players create characters that have a reason to want to live in the town and to stay and make it a success. If you need to know anything else please ask Player list:- player 1 zoncxs=samuel, a grizzled one ex soldier come gun fighter. player 2 gnomesofZurich,former dynamite smuggler player 3 epic kobold(pending character sheet) player 4 skullcrusher,guide and gun hand player 5 ulthar, a doctor with a hidden past
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battlegrounds:rpg edition. A really useful VTT system. Down load the demo at battlegrounds home Last edited by chimchim; 09-14-2011 at 06:45 PM. Reason: added player list |
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#2 |
Join Date: Oct 2010
Location: earth....I think.
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Here is Samuel. Once a soldier, then a Bounty hunter, now a drifter. Takes jobs when they come, mostly as a body guard.
gungrave Samuel (150 points) Age: 30 something Height: 5'10" Weight: 150lbs Rough looking and cold sometimes. Dark brown short hair and deep blue eyes. ST 11 [10] DX 11 [20] IQ 12 [40] HT 11 [10] HP 11 [0] Will 12 [0] Per 12 [0] FP 11 [0] Damage 1d-1/1d+1 BL 24*lb Basic Speed 5.50 [0] Basic Move 5 [0] Dodge 9* Social Background TL: 5 [0] Advantages Combat Reflexes [15] Gunslinger [25] Disadvantages Callous [-5] Curious (12 or less) [-5] Hidebound [-5] No Sense of Humor [-10] Overconfidence (12 or less) [-5] Pacifism (Cannot Harm Innocents) [-10] Sense of Duty (Adventuring companions) [-5] Quirks: Alcohol Intolerance; Attentive; Broad-Minded; Careful; Horrible Hangovers. [-5] Skills Animal Handling (Equines) (A) IQ [2]-12 Armoury/TL5 (Small Arms) (A) IQ [2]-12 Brawling (E) DX+2 [4]-13 Diplomacy (H) IQ [4]-12 Fast-Draw (Pistol) (E) DX+3 [4]-14* Fast-Talk (A) IQ+1 [4]-13 First Aid/TL5 (Human) (E) IQ [1]-12 Guns/TL5 (Pistol) (E) DX+5 [16]-16 Hiking (A) HT+1 [4]-12 Holdout (A) IQ [2]-12 Intimidation (A) Will [2]-12 Knife (E) DX+1 [2]-12 Navigation/TL5 (Land) (A) IQ [2]-12 Observation (A) Per [2]-12 Riding (Equines) (A) DX+1 [4]-12 Scrounging (E) Per [1]-12 Search (A) Per+0 [2]-12 Shadowing (A) IQ+1 [4]-13 Smuggling (A) IQ [2]-12 Stealth (A) DX+1 [4]-12 Survival (Mountain) (A) Per [2]-12 Tracking (A) Per+1 [4]-13 Traps/TL6 (A) IQ [2]-12 Wrestling (A) DX+1 [4]-12 *Includes +1 from 'Combat Reflexes'. Items on hand: Colt M1873 SAA, .45 Long Colt; dmg: 3d-2 pi+; acc 2; range 120/1,300; 3 lbs/0.3 lbs; RoF 1; shots 6(3i); ST11; bulk(-2); Rcl4; cost $500 .45 ammo ($6 each .3 lbs)x5 Bowie Knife (Small); Dmg:1d-1 imp; Acc:0; Range:9.6 / 18; 1 lbs; RoF:1; Shots:T(1); ST:6; Bulk:-2; Rcl:; cost $40 Personal Basics $5 1 lbs Canteen $10 3 lbs - water 2 lbs Buff leather coat; DR2* (body, limbs); cost $210; 16 lbs Boots; DR2* (feet); cost $80; 3 lbs ordinary clothes; 2 lbs Pocket Watch $100, neg. Holster, Belt; $25; 0.5 lb. Last edited by zoncxs; 09-15-2011 at 09:42 AM. Reason: equipment |
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#3 | |
Join Date: Sep 2005
Location: Canada
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My character concept, as mentioned in the other thread, is a demolitions expert. From the time he first saw a firework as a young boy, Jebediah has been obsessed with explosions. He has found work with whoever will pay him to blow things up...his chief employment to this point has been with the military and for miners and prospectors. A couple of questions about allowed advantages (feel free to say 'no', I won't take offense): As Enhanced Dodge is allowed, would you allow the Enhanced Dodge (Dive for Cover) from GURPS Action (p.18)? It's 5 points per level, and only gives the dodge bonus when you dive for cover to escape an explosion. As it is rather limited when compared to normal Enhanced Dodge, could I buy three levels (assuming it's allowed at all)? Are Gizmos allowed? Would you allow Consumable Signature Gear (GURPS Super, p.81)? That way I could ensure a steady supply of the consumables (dynamite and blasting caps) that I'm likely to go through. Finally, what would be a suitable Survival specialty for the area we are in? Mountain? I'd already done a rough draft of the character on 150 points, so pending the answers to those questions I should have it ready fairly quickly.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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#4 | |
Join Date: Jan 2005
Location: South yorkshire, united kingdom
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your requests:- explosive dodge seems ok to me (even though i do not have action lol) gizmos are allowed consumable signature gear i am afraid not. survival skill is mountains dynamite was up untill a few years before the start date Illegal in the US and lead to an entirely new smuggling industry. Your PC would be a perfect candidate for a ex smuggler who lost his lively hood when it was legalised. Add a point or two in enginering (mining) and you have a job waiting for you at the camp lol.
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battlegrounds:rpg edition. A really useful VTT system. Down load the demo at battlegrounds home |
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#5 |
Join Date: May 2010
Location: West Virginia, USA
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Are we talking camp like this?
Sebastien Nadeau is the offspring of an escaped slave and a Louisiana plantation owner's son. (apparently, when she started to show, he helped her get free and that was that) she made her way as far from that place as she could get. She taught her son the value of being a hard working self made man, but it's better to be crafty than hungry. She got sick and passed away a few years back and Sebastien quickly found work as a fossor for a small town. He'd pick up bodies, bury them and occasionally sell them or use small parts for making amulets and charms for the baron. It's the selling of bodies that got him in trouble. He got careless and was caught selling the sheriff's aunt to a medical student. Sebastien barely escaped with his life and figured this was as good a place as any to hide out. After all, he can dig like a champ, has a strong back and maybe, just maybe he'll strike it rich. Character write-up coming soon. The voodoo won't have any actual mystical qualities, but he doesn't know that. I may give him a dog and/or a rat, but I haven't made up my mind yet. It may be fun if someone wants to play the medical student/doctor he was caught selling the body to and they were run out of town together...just a thought.
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Cthulhu for president; why vote for the lesser evils? |
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#6 | |
Join Date: Jan 2005
Location: South yorkshire, united kingdom
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1. impulsive and overconfident in my books are a suicidal combo. He will go off on a whim and will believe he can take on anyone or anything...............throw in stubborn as well ......and then curious.....DAMN Theres a lever the group deiscuss what to do. His curiousity leads him to seriously want to know what it does. His impulsiveness means he wont stop to discuss it and why should he because he can deal with anything and besides I WANT TO PULL IT SO I WILL DAMN IT DONT TRY TELLING ME I CANT ....... BANG! If the above sounds like an attack it isnt is just my weird humour but that is what i have refered to in the past as a coffin filling package of disadvantages. 2.No social skills/influence skills which could be an issue.
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battlegrounds:rpg edition. A really useful VTT system. Down load the demo at battlegrounds home |
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#7 | |
Join Date: Jan 2005
Location: South yorkshire, united kingdom
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The above concept sounds great but a few things to consider this is a game based on history and as such there will be some negative racial baggage in there (not emphasised but there). A black character (or mixed race) will have a social stigma to deal with. In this case social stigma (minority group) for -10cp.
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battlegrounds:rpg edition. A really useful VTT system. Down load the demo at battlegrounds home |
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#8 | |
Join Date: May 2010
Location: West Virginia, USA
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I've never done the pet thing before...I'm not sure how to charge me for that.
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Cthulhu for president; why vote for the lesser evils? |
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#9 |
Join Date: Oct 2010
Location: earth....I think.
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I made a update, now I have 3 social skills, fast talk, intimidation, and diplomacy.
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#10 |
Join Date: Sep 2004
Location: Detroit, Michigan
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This will be a place holder for my proposed character.
Background: Samson Savage came to the Mountains at a young age. Spent many years trapping prospecting and Indian Fighting. It is said he is as stubborn as a mule and as ornary as a Grizzly in winter.
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You can get more with a 2X4 and a kind word then with just a kind word! Randal Kane - Trent Bauer |
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