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Old 04-25-2022, 07:37 AM   #1371
ericthered
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by TGLS View Post
I'll hop down to the hatch and open it back up again!

Well I guess I hurt myself.
That's.. a 3 yard fall onto a hard surface with 11 HP for 8x22/100=1.76 = 2d6. You get 7 DR from your Tactical vest. Go ahead and roll.


Quote:
Originally Posted by GnomesofZurich View Post
He continues up to the hatch, keeping an eye out for any other attackers. If he gets a glimpse of one of the attackers he will either shoot (if it's far) or attempt Suggestion (if it's close).

Hua falls onto the shut hatch. No other attackers appear... they seem to have all vanished down the hatch onto deck 7.
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Old 04-25-2022, 08:18 AM   #1372
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Default Re: DreadStormers [IC]

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Originally Posted by ericthered View Post
That's.. a 3 yard fall onto a hard surface with 11 HP for 8x22/100=1.76 = 2d6. You get 7 DR from your Tactical vest. Go ahead and roll.
Quote:
[945] 22-04-25 16:15:07 CEST
Damage
2d6
5 + 4 = 9
OK, so down to 6 HP (2 hits now, 3 from earlier)
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Old 04-25-2022, 02:49 PM   #1373
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Default Re: DreadStormers [IC]

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Originally Posted by ericthered View Post
That's.. a 3 yard fall onto a hard surface with 11 HP for 8x22/100=1.76 = 2d6. You get 7 DR from your Tactical vest. Go ahead and roll.

Hua falls onto the shut hatch. No other attackers appear... they seem to have all vanished down the hatch onto deck 7.
Daymar orders the man who went down be given care, and goes to check on Hua himself. "This has the potential to blow this thing wide open, we need to catch those men. Let's get this hatch open, we need to pursue them onto deck 7."
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Old 04-26-2022, 08:44 AM   #1374
ericthered
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Default Re: DreadStormers [IC]

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Originally Posted by GnomesofZurich View Post
Daymar orders the man who went down be given care, and goes to check on Hua himself. "This has the potential to blow this thing wide open, we need to catch those men. Let's get this hatch open, we need to pursue them onto deck 7."

One man checks on his buddy, The man is down (below 0 HP) but alive, and even awake.


One security throws open the hatch, and the other fires wildly into it. They have no responding fire, but hear the clang! of a door shutting.


Daymar, are you rolling first aid for HUA? TL is 9, for 1d+1 on a successful roll.
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Old 04-26-2022, 10:27 AM   #1375
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Default Re: DreadStormers [IC]

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Originally Posted by ericthered View Post
One man checks on his buddy, The man is down (below 0 HP) but alive, and even awake.

One security throws open the hatch, and the other fires wildly into it. They have no responding fire, but hear the clang! of a door shutting.

Daymar, are you rolling first aid for HUA? TL is 9, for 1d+1 on a successful roll.
Daymar instructs the other security to go after them, and then performs first aid on Hua.

[946] 22-04-26 18:26:19 CEST

First Aid

3d6 <= 15
4 + 2 + 5 = 11 ... success

[947] 22-04-26 18:26:45 CEST

First Aid HP recovery roll

1d6 +1
4 + 1 = 5
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Old 04-26-2022, 11:22 AM   #1376
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Default Re: DreadStormers [IC]

I'll thank Daymar, and get back up to help chase down the security. I'll be going invisible again obviously.

Quote:
[948] 22-04-26 19:22:37 CEST
Photorefraction
3d6 <= 15
2 + 1 + 2 = 5 ... success
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Old 04-26-2022, 03:30 PM   #1377
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Default Re: DreadStormers [IC]

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Originally Posted by ericthered View Post
(...) Lt. Butieku curses. "<explicative> They did attack! What happened to the comms? we've been trying to reach you. How many causalities? We need to establish contact with the officer quarters!" Lt. Butieku is moving quickly and talking rapidly. She and the four soliders stride quickly towards Pacifica, holding their weapons, but not pointing them at her... Roll tactics for positioning yourself out of friendly fire lines.
Pacifica makes the move; she is ready to "send the signal" and neutralize the enemies:

Tactics (luck 2)
3d6 <= 7
1 + 2 + 3 = 6 ... success.

OOC: Do I get a surprise attack for Pacifica and her team?
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Old 04-27-2022, 08:25 AM   #1378
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Default Re: DreadStormers [IC]

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Originally Posted by GnomesofZurich View Post
Daymar instructs the other security to go after them, and then performs first aid on Hua.
First aid takes a full minute...



The guards pursue the scouts down the decks: deck seven has the foreward laser station that must be passed over before going down: that must be why they used the door.



They come back reporting that they've lost contact with the enemy. They think they went into the laser section around deck 10.


Quote:
Originally Posted by Hide View Post
Pacifica makes the move; she is ready to "send the signal" and neutralize the enemies:

Tactics (luck 2)
3d6 <= 7
1 + 2 + 3 = 6 ... success.

OOC: Do I get a surprise attack for Pacifica and her team?
Yes, you do, and your soldiers have clean shots that don't risk hitting you.
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Old 04-27-2022, 11:37 AM   #1379
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
They come back reporting that they've lost contact with the enemy. They think they went into the laser section around deck 10.
I'll move up ahead to do recon on the laser section:
Quote:
[953] 22-04-27 19:34:40 CEST
Observation
3d6 <= 13
1 + 2 + 2 = 5 ... success

[952] 22-04-27 19:34:30 CEST
Stealth
3d6 <= 16
1 + 2 + 3 = 6 ... success
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Old 04-28-2022, 03:27 PM   #1380
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
First aid takes a full minute...

The guards pursue the scouts down the decks: deck seven has the foreward laser station that must be passed over before going down: that must be why they used the door.

They come back reporting that they've lost contact with the enemy. They think they went into the laser section around deck 10.
After treating Hua, Daymar will join the guards. "We need to deal with these scouts, if they went into Deck 10 then we'll need to go after them."
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