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#11 |
Join Date: Nov 2011
Location: Seattle, WA
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The simplest fix is to give cutting damage a (.5) AD. Problem solved.
You can go with your more complicated table, but if you don't want to change the ST table (and I get why you don't), I think that single change is the easiest. But really, if you do this, even if "realistic," it's not going to lead to fun gameplay if you can't hurt anyone in armor. OR it will require immense skill to target chinks or armpits or what have you.
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-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
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#12 |
Join Date: Jun 2016
Location: Pisa, Tuscany, Italy
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This system is strictly simulationist and it isn't adequate for fantasy settings or gameplay. It's suited for historical campaigns with a strictly realistic game approach.
Swords aren't anti-armor weapons at all (and they aren't the main weapon for the vast majority of historical warriors during the ages). For a swordsman, the best tactic against an armored opponent is targeting the unprotected areas of his body (anyway in most eras and cultures, full-armored warriors were a minority in the armies). Against a full-armored opponent in a battle situation, the best thing the swordsman could do is sheathe the sword and draw a mace, a warhammer or another weapon suited for fighting armored opponents. Battleaxes generally don't perform very well against armor, especially for thick metallic armor. Against metallic armor, they're generally better than swords and worse than maces. Most spears and pikes could pierce through mail only with very strong thrusts and if the mail isn't well-padded and/or it isn't of the sturdiest type. War bows and crossbows were effective against mail armor at close range, but not against plate armor. My HRs have the purpose of reproducing this in game. Last edited by Rasna; 05-04-2017 at 10:30 AM. |
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#13 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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My ST table, I think, pretty well fixes your concerns. ST 10 swing damage is 1d-1. That is pretty much incapable of cutting through any metallic armor with a broadsword using the Low Tech blunt trauma rule (you can just barely penetrate the lightest metal armors by putting all your force behind it for an All-Out Attack), and can't even hurt someone in medium or heavy plate. I imagine it isn't perfect, but it solves other problems too (notably ST contests) and is very low overhead.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#14 | |
Join Date: Dec 2012
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In general it seems to me that my AD's penalize most weapons a little more, but I also have an expanded system of blunt trauma through armor that, perhaps, evens this out a bit. |
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#15 | |
Join Date: Dec 2012
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#16 | |
Join Date: Aug 2009
Location: OK
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A ST 10 man with a spear held in both hands does 1d+1 damage, or 1d+3 damage on an AoA Strong. The former usually penetrates regular mail. The latter always does. Why do you imagine armor to be so useless against spears? If the armor was so bad that most attacks penetrated it, then why didn't the men who wore it choose thicker armor?
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
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#17 | |
Join Date: Nov 2011
Location: Seattle, WA
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2. Because you need a way to hurt opponents in a game. 3. Because against most opponents in most situations against most armor, the game works fine, particularly with a (.5) AD for cutting weapons. 4. Because the quality of armor was highly variable and the force imparted from a sharp point will overcome quite a bit (stab a kitchen knife through a tin can). But most important for me is point 2. I just don't see how the game plays out if armor is 100% realistic. Unless nobody has armor (which would also be realistic in most eras), but if you do that, what's the point? The video included in this thread is interesting, but doesn't the (.5) AD largely help with that? ST 11 man has Sw 1d+1, even assuming those are greatswords (which they don't appear to be), that's 1d+4 cut. If that is DR 7 plate, then against the sword attack it's DR 14. 1d+4 isn't getting through DR 14. Problem solved, no?
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-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
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#18 | |
Join Date: Jan 2010
Location: Brighton
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I agree AD is the way to go. Or adjusting and splitting DR by damage type which if I really felt inclined would be how I'd do it, but it's functionally the same thing in terms of end result.
Personally my quick fix would be give hand held weapons AD(0.5) and apply edge protection on top of that. Quote:
I agree with the later at some points of the scale, but not sure the former is shown. Last edited by Tomsdad; 05-05-2017 at 08:38 AM. |
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#19 | |||
Join Date: Jan 2010
Location: Brighton
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They did, but not necessarily because spears reliably went through the full thickness of their armour (i.e unarmoured location's, or thinner areas of armour)
Well that's a game concern rather than relevant to how spears interacted with armour in RL. But even then the system allows you way to deal with armoured opponents. However I take your point, it's just we're now on a different (albeit related) subject. Quote:
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Hitting where it's not (full coverage armour was quite rare historically) Hitting were it was weak Fighting in a way that doesn't involve penetrating armour with force Last edited by Tomsdad; 05-06-2017 at 04:16 AM. |
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#20 | ||
Join Date: Mar 2017
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When you look at a Piece of rules and go "man, those rules are stupid" it may very well that those rules are not very good. Or, those rules simply appeared to be bad because of your framing. Let me illustrate: so you see the Video above and be all like "Man, look how the guy in armor just takes the hit of the sword and there isn't even a dent! But in GURPS a hit of a sword can totatly wound someone wearing such armor. The GRUPS rules are stupid!" But maybe this is because you choose to model the swordstrike the guy in the Video performs as an actual attack dealing like 1d6+2 damage or so. Instead, I offer a different perspective. The guy in the Video has absolutely no Intention of harming the guy in armor. This is not what is modeled in GURPS with an attack. If, on the other Hand, an attack with a sword against someone wearing full plate armor manages to deal damage, the attack landed in a place or way for it is possible to deal damage. This is contrasted by Targeting Chinks were the atttacker actively tries to circumvent the armor. I'm not saying that the damage/armor model in GURPS cannot be made better. All I'm saying ís that it may be better then you make it out to be. Just adjust your framing. |
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Tags |
low-tech, low-tech armor, low-tech weapons |
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