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#61 |
Join Date: Nov 2012
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make sense! thanks to all of you :)
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#62 | |
Join Date: Nov 2011
Location: South Dakota, USA
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I realize I messed up earlier, but I hope this is as clear as it can be now without me actually doing a full write-up... and a write-up will be difficult due to the fact that this is still just a theoretical "thing", plus I've got some other deadlines to worry about at the moment, and of course my questionable level of Skill with GURPS. ^^'
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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#63 |
Join Date: Dec 2007
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Slapping an arbitrary discount on the Ally doesn't mean you aren't making it as an Ally. Some contacts are wheelchair bound mentally ill recluses who just happen to be authorities on the occult and are giving you all the help they are capable of providing. Others might be gods.
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#64 | |
Join Date: Nov 2011
Location: South Dakota, USA
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__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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#65 |
Join Date: Dec 2007
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Allies are built based on the character point total of the character. Representing Contacts the same way runs into the problem that the general capability of the Contact has no connection to how much they'll help you. Your Contact could be a god, capable of depopulating the planet, but if all it offers is you is advice and the occasional very minor miracle, its full power is simply irrelevant to it's value to you as a contact.
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#66 | |
Join Date: Dec 2004
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#67 | |
Join Date: Jun 2010
Location: Dreamland
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#68 | |
Join Date: Jul 2009
Location: UK
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#69 |
Join Date: Aug 2004
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I can certainly understand the appeal to consolidating Allies, Contacts, and Patrons. The similarities make it seem like a natural place to reduce trait clutter. I don't know that it's worth the effort. Although Contacts could sure use something to make them more attractive, that's for a different thread.
OT: I had a crazy idea of a game where the PCs are designed like Allies, as a percentage of some arbitrary amount, with higher percentages costing them some scaling amount of foo points, and leftover points being tradeable for fabulous in-game prizes. ... needs work :p |
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#70 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I have an idea for a fix for Contact that causes almost no damage to existing rules.
Last edited by sir_pudding; 08-26-2014 at 11:53 AM. |
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Tags |
advantage, advantage of the week, allies, ally group, aotw, basic, familiars |
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