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#31 | |
Join Date: Nov 2011
Location: South Dakota, USA
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So to amend my earlier statement, merging Allies with Patron may we can eventually combine Ally Group in there as well, or it may require Ally Group is expanded to handle "Patron Group" as a separate Advantage or at least separate-but-related Advantage. The fact that Patrons can be one individual or an entire group is one of the distinctions between Ally and Patron, but if its worth differentiating for Allies, perhaps it is worth doing so for Patron as well. I also wanted to address something; you may have noticed I'm not posting a model for what I've been discussing. Simply put I feel I am too raw as a 4e player/GM to make a serious attempt. The best I can probably do on my own are very vague guidelines (such as suggesting a Modifier without knowing an appropriate percentage value)... and that might also be the worst approach for me to take. Given some of the discussion I've witnessed on the board, I am still holding out hope someone has even some house rules (even if they didn't ultimately work) to share.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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#32 |
Join Date: Jul 2008
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It could just be historical reasons. I don't actually know that Contact Group predates 4e, but I would guess that it does.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#33 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#34 | ||
Join Date: Nov 2011
Location: South Dakota, USA
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Not trying to play word games but after writing and deleting a somewhat lengthy response, I want to be sure before I even try to answer this question. The short answer is "No, like all of GURPS, this is not necessary."
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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#35 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I mean does it fix a problem that needs to be fixed? What does unifying Ally Patron and Contact do that actually makes the game more fun (or realistic or whatever your goal is). Yes it is more elegant, but I don't see elegance of rules as the sole reason to make a house rule. Remember that house rules are often hard to remember in actual play and difficult to troubleshoot for unexpected rules interactions. I have only a few that I use in every campaign, and I'm not seeing what this does that is as useful.
Yes it is simplifies the rules, by turning three traits into one, but it also adds a lot of complexity elsewhere:
Which, for me, anyway is more than enough reason to not do it. The last in particular is very frustrating to implement when you just want to use some published resources in your game. Is there any reason to do this other than for more elegant mechanics? |
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#36 | |||||||
Join Date: Nov 2011
Location: South Dakota, USA
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Assuming
then the answer would be "Yes". I'm not an expert in pretty much anything, but I've been obsessing with games my whole life. Even then I realize that shouldn't carry much weight but my repeated first hand experience is that ignoring problems because you can is a myth: you can never ignore problems in perpetuity. If there is a more pressing issue to address, go ahead and prioritize, but when you ignore the little things long enough, the eventually stop being so little. Quote:
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I don't see what makes your house rules so useful... because I don't know what ones you're using. ;) If I knew, I would still need to sit in on several of your games that involved using those rules, and even then that might not yet be enough to demonstrate their value to me. I'm neither you nor one of your players. It may not seem like a big deal to you, but I've read at least one good thread in the last six months (give or take) exploring issues with the price of Contacts and how not only does it seem too pricey for what you get, you are probably better off just having an Ally designed to fulfill a similar function. Quote:
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TL;DR: Did I kick your puppy and not realize it? Improving game mechanics is its own reward, assuming you actually do improve them. If you've got no problem with RAW as is, good for you. I've read other discussions on the board about some concerns with Allies, Patrons and Contacts that I found compelling, and I thought this was a decent place to bring it up. If this is not, please consider PMing me about it or if the offense is as great as you make it seem, go ahead and report my posts; I won't take it personally! :)
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 08-21-2014 at 04:36 PM. |
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#37 | |||||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Last edited by sir_pudding; 08-21-2014 at 05:30 PM. |
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#38 | |
Join Date: Nov 2011
Location: South Dakota, USA
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To help demonstrate our difficulty in general communication, an example: my comments about the house rules you used and what it would require for me to properly validate or invalidate your decision to use them were meant to demonstrate how I believe you have rushed to judgment on this matter. The emoticons I used were supposed to help with that, but (and this too is a serious statement) it now seems painfully clear that was a foolish idea, and I should have just come out and said it. I apologize if it seems like I am not giving you enough credit as you are far more knowledgeable, experienced and skilled with this GURPS (and probably RPGs in general) than I am, but I am truly at a loss for why you do not see sufficient need for such a thing. GURPS is the Generic Universal Role-Playing System; moving it towards being a more generic and universal while still keeping it a fun and functional role-playing system seems to always be a worthwhile goal, and that is the purpose of the proposed change. GURPS 3e had a lot of alternate rules that became the standard RAW in 4e. 4e took many more setting specific traits and made them more generic. It helped balance CP prices better, in part by dealing with overlap. So as long as it doesn't somehow make the game worse, it seems logical to always strive for a more generic, universal rule. As GURPS is not life or death, if one is interested in addressing an issue, even an issue that isn't considered a major one, that is to be encouraged. If they fail, so be it. If they succeed, a present day minor problem that could become major in the future has been headed off. If something is overpriced by a point, it could the CP that would have gone to something else that hindsight will show would later prove vital. When several somethings are ever so slightly overpriced, it can really add up in the end. Of course the quality of a character build is also an issue, as are many other things; all said elements being equal, small overcharging can really add up when it happens over and over again throughout a character sheet. So do ruling headaches. Houserules have a lot of issues, but you know what tends to be worse? Improvised GM calls during a session, when something comes up and since it wasn't addressed ahead of time, either the GM and/or players have to take time to look it up (and hope the answer makes sense) or give a judgment based on the knowledge at hand... and when it happens time and again, keep it all consistent. So bringing that all together to bear directly on the the the case of Allies, Contacts and Patrons, in game terms there are distinctions drawn between the three that are game contrivances... and this is what leads into the various reasons that may very well double the length of this post. Bits and pieces of each Advantage should apply to the others or else were mistakes to exist in the first place. If we get one facet priced fairly, then it is worth seeing if a more accurate representation, price, etc. can be found by modifying that facet. If it fails, no great loss; some more time and effort engaged in design activity that I assume those who participate enjoy. If it succeeds, those that wish to employ this option enjoy better fidelity; if they have few books there's very little to worry about in terms of adapting, and if they have a lot of books remember the entire point was fixing a minor problem... you would only be pursuing an alternate rule because you think the core rules are wrong or at least ill suited to your purposes.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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#39 |
Join Date: Jul 2008
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I'm of the opinion that making Contacts a sub-type of Allies could significantly clarify their 'favor' functionality, by defining what the Contact is actually capable of.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#40 |
Join Date: Dec 2007
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I'm of the opinion that designing a whole character for each contact would make them a pain for the GM.
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Tags |
advantage, advantage of the week, allies, ally group, aotw, basic, familiars |
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