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#11 | |
Join Date: Sep 2007
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Contacts can accept risks. Basic defines them as someone
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This isn't going-into-the-dungeon-with-you kinds of risk, like an Ally. But it might well risk the Contact's reputation, their job, or even criminal penalties. Wise players will think twice before asking their Contact to do something that costs them the position that made them a valuable Contact in the first place. |
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#12 | |
Join Date: Nov 2011
Location: South Dakota, USA
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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#13 |
Join Date: Nov 2008
Location: Yukon, OK
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In my old group we used Allies, Contacts and Patrons fairly often.
We had some House rules for Contacts to make them easier to get or cover large regions (like supernatural or organizations) and used Rank and Courtesy Rank for things like asking the CIA for help with them being thus a group Contact. Allies were sidekicks or minions (including vehicles and magic items).
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Looking for group in my area My GURPS official contributions Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#14 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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#15 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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I also balk at equipment as allies. I find it attracts far more munchkins than legitimate users. I like my allies to be people. There are legitament uses for the build though: one character in a game right now is baba yaga, and she has a vehicle Ally: her hut. Which is an RV. With Warp and Jumper. And fairly intelligent.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#16 |
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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My latest character is a larger than life wealthy noble who is a merchant first and adventurer second, I bought an ally to be his bodyguard, 75% 12 or less and also put him as a dependant on 6 or less, resulting in a 5 point ally.
While im well rounded and weak on the damage side, hes an ironclad that deals 3d swing damage with his sword and many many nice perks he earned due to being a veteran warrior. He saved our group from certain death once and its probably the best 5 points I have ever spend |
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#17 | ||
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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A contact is not someone who stays in context of his life, but someone who will do small favors.You can ask him to do something that'll take a long time but it's cheap and inexpensive(like, for example, a warrior who knows a guy who can search the library for a specific information), he will need to spend his time doing research in the library, he may not be able to keep his business running while doing that.
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I've revised the Low Tech weapons table: http://forums.sjgames.com/showthread.php?t=112532 |
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#18 |
Join Date: Mar 2008
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I'll allow for a globe trotting campaign a generic ally. So your former French Foreign Legion PC happens to have someone that they served with who can be an extra gun in a fight. But it is a different person in New York and Hong Kong. Without spending more points or paying money to hire them you can't raise a whole squad of them however.
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#19 | ||
Join Date: Nov 2011
Location: South Dakota, USA
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My basic premise is that all three major distinctions are not universally true and in a significant enough number of cases, you'll have overlap for all three Advantages. Thus why not try to make it a single more generic, universal Advantage that can be tailored to fit the circumstances? I know some really hate getting too crunchy, but they will still have their options of merely using worked examples, "eyeballing it" or of course avoiding/ignoring the Advantage all together. A Contact is Quote:
Of course, mechanically they are basically just an externalized Skill roll; an abstraction to make things easier on the GM. That is the only reason I can come up with to keep them distinct, and I don't consider it that great of a reason myself. I am not going to say it must be abandoned entirely, but why not err on the side of being generic and universal by making it so that the Contacts Advantage as we know it exists only for GMs and/or players that need such abstractions? If you want more fleshed out role-playing, your Contacts become Allies either built to focus on "Contact" style tasks or with Limitations that keep them from behaving like unrestricted Allies or Patrons. Re-reading through Patrons, I think the division is mostly a matter of forced perspective; anything an Ally can do, a Patron can do. Anything a Patron can do, an Ally can do... it is just likely less impressive because Allies aren't built on as many CP. Now, thinking like a GM, there are definitely times when I wouldn't allow the players a Patron that wants to behave as an Ally, but that's not a "generic, universal" thing but a specific setting, campaign, adventure or even session call. That isn't anything unique however; many (most?) Advantages have similar pitfalls.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 08-19-2014 at 02:15 PM. |
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#20 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Tags |
advantage, advantage of the week, allies, ally group, aotw, basic, familiars |
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