04-23-2021, 06:44 AM | #1 |
Join Date: Aug 2004
Location: Pacheco, California
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Cast out of HTH
When last we saw Molly a deadly giant tardigrade had engaged her in HTH with a charge attack through her rear hex.
Thinking quickly Molly creates an illusion duplicate of herself in the HTH hex and therefore displaces herself to an adjacent hex as per ITL 139.
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-HJC |
04-23-2021, 07:44 AM | #2 |
Join Date: Jun 2008
Location: Boston area
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Re: Cast out of HTH
If your GM allows it, you might as well exploit it, I guess.
But my reading is not that you or the illusion are expelled, but that one of you voluntarily moves away. That's not possible in this case, but it's also not necessary since this is a hex with ongoing HTH. You are both therefore in HTH. These edge cases are somewhat interesting, but ain't no way I'd let them be exploited like this. |
04-23-2021, 12:12 PM | #3 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Cast out of HTH
I was under the impression that a figure couldn’t cast spells in HTH.
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04-23-2021, 02:10 PM | #4 |
Join Date: Jun 2008
Location: Boston area
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Re: Cast out of HTH
There is clearly no option to cast spells in HTH in ITL. But other sources (Wizard?) give a penalty for casting spells in HTH which a lot of folk adopt for ITL. I think it's DX -6, but I don't know for certain.
Unfortunately, the search function ignores short words like HTH, so an initial search for this conversation came up short. |
04-23-2021, 02:18 PM | #5 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Cast out of HTH
Quote:
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04-23-2021, 02:51 PM | #6 |
Join Date: Dec 2017
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Re: Cast out of HTH
I also use the rule from Wizard. Which I either remember is -6, or I mis-remember but still assert is -6!
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04-23-2021, 03:30 PM | #8 |
Join Date: Oct 2020
Location: Haubstadt, IN
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Re: Cast out of HTH
From the 2018 version of Wizard, page 23 Combining Wizard with Melee
Hand-to-Hand Combat: HTH combat is permitted, exactly as in Melee. A wizard involved in HTH must drop his staff. He may cast spells, but only on himself or his foe in HTH, and is at a -4 DX for that. He may draw and use a dagger like any Melee fighter, but at -4 DX. Note: The Shock Shield spell is intended for HTH combat; it has no use if Wizard is played without the Melee rules. |
04-23-2021, 04:16 PM | #9 |
Join Date: Dec 2017
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Re: Cast out of HTH
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04-23-2021, 04:20 PM | #10 |
Join Date: Jun 2008
Location: Boston area
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Re: Cast out of HTH
I've never been keen on the dagger staff. I would definitely apply the modifier, because the notion that a staff in the shape of a dagger can be used to deliver occult strikes while no other staff can even be held in HTH is just ridiculous.
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