04-01-2021, 05:29 PM | #31 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Getting the Gods into the Magic System
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Terry Pratchett's gods of the Discworld have a similar mechanic - belief made manifest. The more people and the more intensely they believe the more powerful the deity is. Also how people view the thought form changes the thought form itself. The flavor vignette The Confrontation gives an insight to what may be running around. Time Trapper and Kyubey may be insanely powerful in their respective franchises but they aren't as powerful as they think they are in the Five Earths reality though they might give some ideas on the power of lower level deities.
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04-01-2021, 06:14 PM | #32 | |
Join Date: Feb 2007
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Re: Getting the Gods into the Magic System
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The main page https://gurps.fandom.com/wiki/Main_Page lists only four non-cannon settings, but there are a lot more than that in the Wiki. I don't know how to change it and I'm scared of messing up the Wiki if I try!
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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04-01-2021, 06:41 PM | #33 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Getting the Gods into the Magic System
Quote:
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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04-01-2021, 10:28 PM | #34 | |
Join Date: Feb 2007
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Re: Getting the Gods into the Magic System
Quote:
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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04-02-2021, 01:29 AM | #35 |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Getting the Gods into the Magic System
Changed the title of the box to Featured Contents, added in (view all pages), added "Sampling of" to the later two headers, and moved the article count to the box. That should clarify things.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
04-02-2021, 02:22 AM | #36 |
Join Date: Feb 2007
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Re: Getting the Gods into the Magic System
Thanks! That looks clearer!
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
04-11-2021, 02:49 AM | #37 | |
Join Date: Apr 2005
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Re: Getting the Gods into the Magic System
Quote:
Magic in this setting could also be based entirely on Power Investiture, forcing all magic-users to be representatives of one or more gods. Different gods might offer different "portfolios" of spells - like the restricted spell lists for Clerics in Dungeon fantasy. Alternately, magic users might need to deal with different gods if they wish to cast spells associated with various different gods. That would make the game a bit more like Voodoo Path/Ritual Magic, as well as creating complications when a mage tries to reconcile spells controlled by mutually antagonistic gods. |
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magic, religion |
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