03-22-2023, 09:26 AM | #1081 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
Halcyone's shooting rolls are poor, and she only hits twice, penetrating with 5 and 11 damage, for 32 injury total. One of these hits stuns the squid.
The squid dodges a single spike. 11 hits. Damage? (I think this will probably take the squid out in one round)
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03-23-2023, 08:40 AM | #1082 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Spike Damage
6d6 +1 (2) Imp. 1: 2 + 2 + 4 + 6 + 3 + 3 + 1 = 21 2: 5 + 4 + 5 + 4 + 4 + 5 + 1 = 28 3: 4 + 4 + 1 + 3 + 6 + 4 + 1 = 23 4: 5 + 5 + 5 + 4 + 2 + 2 + 1 = 24 5: 3 + 3 + 5 + 6 + 1 + 6 + 1 = 25 6: 6 + 5 + 1 + 5 + 5 + 3 + 1 = 26 7: 1 + 3 + 6 + 4 + 3 + 5 + 1 = 23 8: 2 + 1 + 3 + 5 + 6 + 4 + 1 = 22 9: 4 + 6 + 6 + 4 + 3 + 6 + 1 = 30 10: 2 + 5 + 5 + 1 + 5 + 2 + 1 = 21 11: 1 + 1 + 3 + 2 + 6 + 6 + 1 = 20 |
03-27-2023, 10:12 AM | #1083 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Corco's Villa (IC)
The squid bleeds more red blood, and its seems a little green goo as well.
I still need Halcyone's shots and target for second 17.
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03-27-2023, 10:33 AM | #1084 | |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
Quote:
Hm... Let's try and finish off the squid. |
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03-28-2023, 09:59 AM | #1085 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Corco's Villa (IC)
Oh right. That makes it second 18.
The Eel demon is at 16 yards. The Shark demon is at 114 yards away, out of range. The Dragon and Squid demons are motionless, dissolving into green goo in the midst of red blood. Halcyone scores two hits on the eel, doing 22 damage with each hit! Its taken 44 HP, and is reduced to half move and speed, and must roll each turn to keep moving!
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03-28-2023, 12:17 PM | #1086 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Vassarious again lets loose with a barrage of chitinous spikes, this time at the Eel!
1: 3 + 6 + 4 = 13 ... Burst of 2 hits! 2: 4 + 6 + 5 = 15 ... Miss! 3: 3 + 3 + 2 = 8 ... Burst of 3 hits! 4: 1 + 4 + 6 = 11 ... Burst of 3 hits! Vassarious continues to spare glances toward the shark, and will move away from the sub if needed to keep all enemies in line of sight. |
03-29-2023, 11:47 AM | #1087 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Corco's Villa (IC)
That's six hits... would have been a lot less if halcyone hadn't softened it up first!
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03-29-2023, 02:57 PM | #1088 |
Join Date: May 2005
Location: Lynn, MA
|
Re: Corco's Villa (IC)
Spike Damage!
6d6 +1 (2) 1: 2 + 6 + 3 + 5 + 6 + 1 + 1 = 24 2: 2 + 3 + 6 + 2 + 6 + 3 + 1 = 23 3: 3 + 2 + 4 + 2 + 2 + 4 + 1 = 18 4: 4 + 1 + 1 + 5 + 3 + 6 + 1 = 21 5: 3 + 4 + 2 + 3 + 6 + 3 + 1 = 22 6: 2 + 2 + 4 + 2 + 6 + 3 + 1 = 20 |
03-29-2023, 05:32 PM | #1089 | |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
I guess we're out of combat now or soon. Assuming that,
I try and see if I can figure out what the Shark is doing from here. Quote:
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03-30-2023, 08:52 AM | #1090 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Corco's Villa (IC)
196! damage is enough to make the Eel demon start giving off green goo.
Halcyone gazes ahead at the last demon, the shark they knocked out of the battle. Its still out there, and as far as Halcyone can tell, its bleeding red, not green. The sub is turning... up ahead you see more underwater monsters coming for you... and what looks like shimmering portals, perhaps 150 yards ahead. OCC: I think we've established you can defend the submarine from approach by the demons as long as you keep shooting and they have to catch up with the sub rather than showing up 20 at a time and closing the distance five seconds.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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