05-17-2006, 03:40 AM | #241 | |
Join Date: Aug 2005
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Re: 50-point Abilities
Quote:
Now someone needs to do a 2-barrel shotgun as a gadget-based innate attack.
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Tsuru-Sennin a.k.a. The Crane Hermit a.k.a. Kurki-vanhus Violence is the last refuge of the incompetent, and empty threats the final sanctuary of the terminally inept. |
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05-17-2006, 04:58 AM | #242 | |
Join Date: Nov 2004
Location: Switzerland
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Re: 50-point Abilities
Quote:
P.S., I realize that this answer comes late, but hope its still usefull
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05-17-2006, 08:55 AM | #243 | ||
Join Date: Jan 2005
Location: Japan
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Re: 50-point Abilities
Quote:
Quote:
Double-Barrel Shotgun (+60%): Small Piercing Attack 1d+1 (Breakable, DR 4, can break down, SM -3, -35%; Can Be Stolen, Quick Contest of ST, -30%; Increased 1/2D, *5, +10%; Limited Use, 1 use/2 shots, Slow Reload, -35%; Rapid Fire, RoF 2*9, +150%) [7]. 7 points. Too cheap . . . Clearly there's no place for this weapon in this 50-point thread. |
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05-17-2006, 11:43 AM | #244 | |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: 50-point Abilities
Quote:
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05-17-2006, 11:45 AM | #245 |
Join Date: Aug 2005
Location: North Hollywood, CA
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Re: 50-point Abilities
Well, how would you model the low throaty rumble a chainsaw has while it's Readied, but not attacking anyone without Noisy?
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05-17-2006, 12:13 PM | #246 |
Join Date: Nov 2004
Location: Switzerland
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Re: 50-point Abilities
Ring of Mine Mine Mine [25/level]
Affliction (Warp (Reduced Range 10 m -50%; Psi -10%; Reliable +8 +40%; Anchored to the Ring -60%) +200%; Gadget (Can be stolen -10%; Unique -25%; Breakable DR5 -15%) -50%; Malediction II +150%; Reduced Range 10m -30%; Only on Objects -40%; Takes Recharge 1h -30%; Limited uses 2/day -30%; Costs 1 FP -10%; Psi -10%) Description: It is a small Gadget (e.g. a ring) that lets you warp any object into your hand, twice a day, with at least 1h in between. The object cannot be more than 10 meters away. It costs you 2 FP (1 Affliction + 1 Warp). You roll vs. IQ -2 (+Psi Talent) for the Warp and your Will (+ Psi Talent) for the Affliction Designers Notes - I had to use Malediction to bypass the DR since they can be rather high (e.g. for a sword), however objects have no Will so I assume they would resist using their HT... or if someone is holding/wearing the object it would be a contest vs. his Will... - I was thinking long about adding the Psi Limitation to Warp AND the Affliction, though since both require an activation roll it seems to make sense to do so...
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05-17-2006, 12:50 PM | #247 |
Join Date: Nov 2004
Location: Switzerland
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Re: 50-point Abilities
me, myself and my clone
Ring of Duplication [25 CPs] Mind Link (Your Dupe; Gadget (Can be stolen -10%; Unique -25%; Breakable DR5 -15%) -50%) [3] Mind Reading (Only One Specific Person -80%; Only While Telesend -20%; Sensory Only -20%; Gadget (Can be stolen -10%; Unique -25%; Breakable DR5 -15%) -50%) [6] Telesend (One Person Only -80%; Gadget (Can be stolen -10%; Unique -25%; Breakable DR5 -15%) -50%) [6] Enhanced Tracking (Gadget (Can be stolen -10%; Unique -25%; Breakable DR5 -15%) -50%) [3] Duplication 1 (Duplicate Gear +100%; Takes Extra Time 5 sec -20%; Maximum Duration 30 min -25%; Takes Recharge 1h -30%; Limited uses 2/day -30%; Costs 3 FP -30%; Gadget (Can be stolen -10%; Unique -25%; Breakable DR5 -15%) -50%) [7] Description This little Gadget (e.g. a ring) lets you Duplicate yourself (Inclucing all your Gear) twice a day for 30 min, with at least 65 minutes inbetween. To do so you must spend 3 FP and it takes you 5 seconds. Furthermore, you percieve everything your Dupe does (Mind Reading + Enhanced Tracking) and can send thoughts to him (Telesend) Ring of Duplication [50 CPs] Changes on Duplication (Remove the Maximum Duration, Limited Uses and Reduce to 2 FP/use) result in a cost of [32 CPs] Ring of the Clone [74 CPs] Additional changes on Duplication (Add Construct +60% and Reduce to 1 FP/use) result in a cost of [56 CPs] Any good ideas for a perk?
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05-17-2006, 01:04 PM | #248 | |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: 50-point Abilities
Quote:
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05-17-2006, 01:55 PM | #249 |
Join Date: Nov 2004
Location: Switzerland
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Re: 50-point Abilities
Kiss Clairsentience Goodbye... [52 CPs]
Mind Link 2 (Your Dupes) [10] Mind Reading (Dupes only -60%; Sensory Only -20%) [6] Telesend (Dupes only -60%; Only While Mind Reading -20%) [6] Enhanced Tracking 2 [10] Duplicate 2 (Preparation Required 1 h -50%; Takes Extra Time 5 secs -20%; Costs 1 FP -10%) [14] Shapeshifting (Observer; Dupe Only -40%; Always Triggers upon Duplication -20%) [6] Observer Racial Template [-2 CPs] ST -10 [-100]; HP +10 [20] SM -10 Injury Tolerance (Diffuse; Swarm (Always On -50%; Reduced Area (100m Radius) -30%) +8%) [108] Dark Vision [25] Mute [-25] Doesn't eat or drink [10] Doesn't Sleep [20] No Manipulators [-50] No Legs (Sort of Sessile; Always centered around Original) [-10] Description: OK, very munshkiny ;) its the consequence of the Ring of Duplication and me playing around with a character who has Clairsentience... you have TWO dupes, that are a (almost) invisible, insubstantial cloud around you (100 m radius). They cannot move on their own but move with you. But more important, they can focus their senses anywhere in that area, and changing that focus only takes a ready maneuver... You percive everything they do (Mind Reading + Enhanced Tracking) and you can communicate with them using Telesend. They don't need light to see (Dark Vision)... and everything without you concentrating... And also there are now always three, who have the chance to remember something, or to spot a hidden object... you can listen two three conversations... Designer Notes - SM -10, results in the same overall density as with IT (Diffuse/Swarm/r=500m) of a SM 0 creature - No Legs, well theroetically this could be modeled using Dependency or something... - The Observer Template can of course be more munchkinized Downsize to 25 CPs Reduce to 1 dupe (Mindlink 1; Enhanced Tracking 1; Duplicate 1) Add Paranoia (or any other Disadvantage worth -10CPs) Upgrade to 75 CPs Change IT (Diffuse / Swarm) so it can affect the substantial world => +16% or +8 CPs in the template Add Quirk (Never peep on women in the shower) [-1] and TK 4 [20] or an IA that costs nomore than 20 CPs That increases the template to 25 CPs *0.9 = 23 CPs and therefore the package will then cost you 75 CPs Your dupes can now help you with TK4, and if you have other abilities (Magic; IAs) they can use them too.
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I'm not a Munchkin, I'm the Munchkin's Advocate Last edited by Der Wanderer; 05-17-2006 at 01:59 PM. |
05-17-2006, 03:09 PM | #250 | |
Join Date: Sep 2005
Location: Canada
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Re: 50-point Abilities
Quote:
So, without Always On, you end up with Injury Tolerance (Diffuse: Swarm ((Reduced Area, -30%) +56%) [156]. With Always On, you end up with Injury Tolerance (Diffuse: Swarm ((Always On, -50%, Reduced Area, -30%) +16%) [116]. |
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