10-19-2006, 03:27 PM | #1 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
|
Using Rate of Fire for melee attacks
I'm trying to model a melee innate attack that involves multiple, very fast, strikes. They all happen in effectively a second, and they all have to be delivered to the same target. I think using Rate of Fire would model this nicely - can anyone point out reasons that this might be unbalanced?
|
10-19-2006, 03:48 PM | #2 | |
Join Date: Mar 2006
Location: Latitude 47 ° 9’ S, Longitude 126 ° 43’ W
|
Re: Using Rate of Fire for melee attacks
Quote:
I actually did a little looking into that when I designed this ability: http://forums.sjgames.com/showpost.p...&postcount=661 I love the idea of using it for melee (in unrealistic campaigns, of course), but I'm not so sure on balance because for 300 attacks, you'd just have to put +300% on a melee, St-Based attack, and you're destroying worlds. |
|
10-19-2006, 03:53 PM | #3 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
|
Re: Using Rate of Fire for melee attacks
Quote:
|
|
10-19-2006, 04:41 PM | #4 | |
Join Date: Mar 2006
Location: Latitude 47 ° 9’ S, Longitude 126 ° 43’ W
|
Re: Using Rate of Fire for melee attacks
Quote:
|
|
10-19-2006, 09:04 PM | #5 | |
Join Date: Jun 2006
Location: The Dreaming
|
Re: Using Rate of Fire for melee attacks
Quote:
|
|
10-20-2006, 06:29 AM | #6 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: Using Rate of Fire for melee attacks
Quote:
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
|
10-20-2006, 09:29 AM | #7 | |
Join Date: Sep 2004
|
Re: Using Rate of Fire for melee attacks
Quote:
If you want it to be an all or nothing thing, sort of like a very specific combo move, than I think that's best modelled by linking a number of discrete melee innate attacks together. But if it really is a blurred flurry of blows where the skill roll determines how many of the strikes actually land, than RoF seems a the perfect way to model it. If you're trying to capture the former with RoF (I succeed by 0, all RoF 300 hits land!) that is definitely not balanced. |
|
10-20-2006, 03:49 PM | #8 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
|
Re: Using Rate of Fire for melee attacks
No, Rapid Fire is definitely what I want to model the attack. I was just checking if there would be horrific, world-destroying consequences if I slapped it on a melee attack. :-)
|
10-20-2006, 04:17 PM | #9 | |
Join Date: Oct 2004
Location: Union City, CA
|
Re: Using Rate of Fire for melee attacks
Quote:
|
|
10-20-2006, 04:25 PM | #10 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
|
Re: Using Rate of Fire for melee attacks
Quote:
|
|
Tags |
melee attack, rate of fire |
|
|