03-08-2011, 12:44 AM | #31 |
Join Date: May 2005
Location: Oz
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Re: Battlesuits for smaller users...
I suppose that really we ought to sum BL scores for the suit and wearer. It's not right that a cybersuit should add 168 lb to the max lift of a ST8 person and 296 lb to that of a ST16 person. If it's assisting, it should add the same to both as in the usual rules for assisting lifts (B.353).
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 03-08-2011 at 01:10 AM. |
03-08-2011, 12:47 AM | #32 | |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Battlesuits for smaller users...
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Okay, how about a sound amplifier. We can get the woman from Police Academy, who never talked above a whisper. And a screaming hard-rocker. Put them both on the amplifier, with its settings set to double the volume. Now double it again. And again. Eventually, it's going to reach the engineer-designed limits. Eventually, the amount of amplification for Whispering Wendy will be much greater than the amplification for Screaming Sammy. I don't care how strong someone is. They're not using THEIR muscles to make the battlesuit (for instance) lift a recon car off of trapped soldiers. It's all the "muscles" of the battlesuit. So why does the battlesuit suddenly get weaker when a pudgy accountant gets into it? Do they have to drain off some hydraulic fluid, or reduce the power level of the installed reactor, or something? |
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03-08-2011, 12:54 AM | #33 | |
Join Date: Jul 2008
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Re: Battlesuits for smaller users...
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With a forklift, there is a machine doing the entire job. Unless you are using it very, very strangely, your muscles have nothing to do with the process. Obviously. With power armor, your arms are doing the lifting. Not a pair of robotic arms under your direction. There are powered components that complement your muscles, but your muscles and the machinery are cooperating. Imagine, if you will, that after locking the controls to attempt a heavy lift, you got out of the forklift and pulled the tines upward by hand. There is indeed an upper limit on what the power armor can do. But that doesn't determine a maximum that you can lift while wearing the power armor. It determines how much more you can lift than you could without the power armor.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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03-08-2011, 12:56 AM | #34 | ||
Join Date: Jul 2008
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Re: Battlesuits for smaller users...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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03-08-2011, 12:59 AM | #35 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Battlesuits for smaller users...
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03-08-2011, 01:09 AM | #36 | |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Battlesuits for smaller users...
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Now we put in the ST 10 user. Suddenly, the battlesuit is capable of only contributing only 60 (ST 20 = 80; ST 10 = 20; 80-20= 60). So what happened to the other 20lbs of BL? That's a 25% decrease in the strength of the battlesuit's muscles based on who's operating it. What's the upper limit on the amount of BL the battlesuit can contribute? If we (bizarrely) manage to get someone with a ST of 20, will the battlesuit act like it has a ST of 30 (BL contribution of 100), or a ST of 25 (BL contribution of 45)? If the amount of power supplied by the battlesuit isn't fixed, then the maximum power should be available to the user, whether their ST is 10, 15, or 20. Simply make an Armory (or whatever...) roll to recalibrate the responsiveness of the battlesuit's muscles. ***************** Mind you, I know that the game designers went for a ST bonus, rather than a fixed amount of BL contribution, for simplicity. I just think it's weird that a battlesuit gets weaker based on the user's strength. |
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03-08-2011, 01:17 AM | #37 | ||
Join Date: Jul 2008
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Re: Battlesuits for smaller users...
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I would have described the issue as the suit getting stronger rather than weaker, but it's the same thing from a different angle.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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03-08-2011, 01:21 AM | #38 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Battlesuits for smaller users...
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The one for the stronger (and probably also larger) person will be more powerful to take advantage of his greater tolerance and more space to put cybermuscle.
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03-08-2011, 01:28 AM | #39 |
Join Date: Jul 2008
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Re: Battlesuits for smaller users...
This only works if you rescale your power armor by user...if the big guy's armor has higher performance, it should also weigh and cost more and possibly have higher DR.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
03-08-2011, 01:42 AM | #40 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Battlesuits for smaller users...
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In reality, all armour weight and cost should scale by the build of the wearer. GURPS rules ignore this, for the sake of playability and simplicity. Personally, I modify armour weight and cost according to build. DR shouldn't change, though. It is equally thick, just with more surface area.
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Tags |
battlesuit, equipment, size, size modifer, size modifier, ultra tech, ultra-tech |
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