10-20-2021, 12:13 PM | #31 |
Join Date: Aug 2007
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Re: Weapon master (Bow) cost reduction, and suggestions on Weapon Master (Ranger/Arch
The Basic Set shares your opinion. He doesn't get any bonus there either. You ahve to know the weapon skill at DX +1 or +2. The awarding bonuses per die just keeps small weapons and users from being disproportionately benefited over large ones.
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Fred Brackin |
10-20-2021, 02:40 PM | #32 | |
Join Date: Jul 2015
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Re: Weapon master (Bow) cost reduction, and suggestions on Weapon Master (Ranger/Arch
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But what I find is that weapon master scales too much with strength. It should scale more based off DX. So I hope our group changes it. |
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10-20-2021, 05:41 PM | #33 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Weapon master (Bow) cost reduction, and suggestions on Weapon Master (Ranger/Arch
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As for damage scaling off DX - DX is already a very powerful combat stat. Making damage as well as hitting and not being hit scale off it might be too much.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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10-21-2021, 07:27 AM | #34 |
Join Date: Jun 2013
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Re: Weapon master (Bow) cost reduction, and suggestions on Weapon Master (Ranger/Arch
I know I gave a different response earlier in the thread, but another idea is to let the [20] version of Weapon Master (Bow) cover all bows, not just a single design. Normally, that [20] would allow for Weapon Master (Regular Bow), Weapon Master (Long Bow), Weapon Master (Short Bow) or similar. General Weapon Master (Bow) should probably cost [30], as it covers a Small Group (all bows - the above plus reflex bow, composite bow, etc). Discounting that down to [20] gives an appropriate discount to make up for bows getting no Parry benefit (unless you have DF's Bow Fencer, anyway), and now your character can basically pick up any bow (of appropriate draw weight) and go to town with it.
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GURPS Overhaul |
10-21-2021, 10:03 AM | #35 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Weapon master (Bow) cost reduction, and suggestions on Weapon Master (Ranger/Arch
The canonical way to increase damage with DX/skill is "shoot them somewhere important, like the vitals, brain, chinks in armor, or brain-through-the-eyes." (I know you know this already).
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10-21-2021, 01:55 PM | #36 |
Join Date: Jul 2015
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Re: Weapon master (Bow) cost reduction, and suggestions on Weapon Master (Ranger/Arch
I mean based off weapon skill over your DX. So a weapon skill DX+1 would grant you +1 damage. Skill DX+3 would give +3 damage up to a max of +4, maybe +5.
Incase any of you are curious: https://docs.google.com/spreadsheets...it?usp=sharing Chart showing the average damages TH vs SW with weapon master. Normal vs modded. I didn't enter Swing damage to vitals as it's not common in our Gurps. I like how the change flattens the curve a bit. Last edited by Boge; 10-21-2021 at 01:59 PM. |
10-21-2021, 02:01 PM | #37 | |
Join Date: Jul 2015
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Re: Weapon master (Bow) cost reduction, and suggestions on Weapon Master (Ranger/Arch
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Meanwhile, our warrior is cutting with an axe twice per round with rapid strikes for 8-12 damage averages. Same ST, by the way. |
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10-21-2021, 02:25 PM | #38 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Weapon master (Bow) cost reduction, and suggestions on Weapon Master (Ranger/Arch
The warrior should also be at risk of return melee attacks, where as with a bow you likely aren't.
What you seem to need is some level of AD for your arrows (although as mentioned, shooting for chinks in armour would half the enemy DR in most cases, unless it's natural DR). If you didn't want the expense of arrows crafted or magicked to provide AD, what about something like a Perk that for every +3 or +4 above DX, and assuming TBaM or WM, you get a level of AD? If it seems too strong, make it +5. It represents extraodinary training and skill allows the arrows to be aimed/twisted/etc. such that they tend to cut through DR? Also, you may have already buyt if not have you considered Strong Bow? the extra +1 damage would help with both DR penetration and final damage.
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
10-21-2021, 02:26 PM | #39 | |
Join Date: Aug 2007
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Re: Weapon master (Bow) cost reduction, and suggestions on Weapon Master (Ranger/Arch
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Regular ST 14 with Arm ST +3 plus Strongbow and WM gets you to a ST19 bow and doing 2D+5. Impaling.
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Fred Brackin |
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10-21-2021, 10:53 PM | #40 |
Join Date: Jul 2015
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Re: Weapon master (Bow) cost reduction, and suggestions on Weapon Master (Ranger/Arch
This new post is less about bows vs melee and more about thrust vs swing. Swing is clearly better at strengths 13+ and only get better and better with higher strengths and weapon mastery to where Thrust shouldn't be considered. I want that closer balanced.
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