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Old 03-02-2021, 04:21 AM   #21
Been
 
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Default Re: GURPS Realm Management

How well does it gel with Mass Combat, does it give you how much you can spend on troops or is it more abstract?
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Old 03-02-2021, 05:06 AM   #22
Luke Bunyip
 
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Default Re: GURPS Realm Management

Must say, this latest impending offering could be rather useful. Can already envisage saddling my PCs with a small settlement to manage. What could go wrong?

Q: Christopher, how useful will it be for GMs running a campaign that's centred on a settlement?
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Old 03-02-2021, 05:10 AM   #23
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Default Re: GURPS Realm Management

I must admit I am looking forward to doing a more political campaign using this system
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Old 03-02-2021, 10:40 AM   #24
Christopher R. Rice
 
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Default Re: GURPS Realm Management

Quote:
Originally Posted by Been View Post
How well does it gel with Mass Combat, does it give you how much you can spend on troops or is it more abstract?
It was written with Mass Combat in mind from the very bones of the supplement.

Quote:
Originally Posted by Luke Bunyip View Post
Must say, this latest impending offering could be rather useful. Can already envisage saddling my PCs with a small settlement to manage. What could go wrong?

Q: Christopher, how useful will it be for GMs running a campaign that's centred on a settlement?
Yes. It could be useful for running the settlement itself.

Quote:
Originally Posted by Been View Post
I must admit I am looking forward to doing a more political campaign using this system
It would help if by political campaign you mean running a kingdom, otherwise probably not.
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Old 03-02-2021, 11:20 AM   #25
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Default Re: GURPS Realm Management

Quote:
Originally Posted by Christopher R. Rice View Post
It was written with Mass Combat in mind from the very bones of the supplement.



Yes. It could be useful for running the settlement itself.



It would help if by political campaign you mean running a kingdom, otherwise probably not.
I have had an ideal for something in an Anglo-Saxon style kingdoms campaign, after some other campaigns lol
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Old 03-02-2021, 12:20 PM   #26
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I will buy It. I want to play an After the End campaign where the settlement, with its dwellers, is almost a NPC.
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Old 03-02-2021, 04:45 PM   #27
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Default Re: GURPS Realm Management

Quote:
Originally Posted by Been View Post
I have had an ideal for something in an Anglo-Saxon style kingdoms campaign, after some other campaigns lol
Neat.

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Originally Posted by Juan View Post
I will buy It. I want to play an After the End campaign where the settlement, with its dwellers, is almost a NPC.
I hope lots of people do that. (Buying it that is.) True story, I started really working on a framework after I tried to do a post apocalyptic campaign and realized I didn't have any good options for settlement buildings. It's why I included a PA example in the book. :-)

One thing I'd like to eventually explore is a book on making things more cinematic or more realistic. Realm Management is like GURPS itself - it walks a middle line. I think a short supplement offering rules and advice to GMs and players alike would be useful for this.
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Old 03-03-2021, 11:46 AM   #28
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Default Re: GURPS Realm Management

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Originally Posted by Christopher R. Rice View Post
Neat.



I hope lots of people do that. (Buying it that is.) True story, I started really working on a framework after I tried to do a post apocalyptic campaign and realized I didn't have any good options for settlement buildings. It's why I included a PA example in the book. :-)

One thing I'd like to eventually explore is a book on making things more cinematic or more realistic. Realm Management is like GURPS itself - it walks a middle line. I think a short supplement offering rules and advice to GMs and players alike would be useful for this.
That sounds pretty cool. Eager to read It.
The short "styles" supplement looks like a good idea as well. It is not always east to ver the exact tone you need / want.

Best wishes for the project.
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Old 03-03-2021, 11:54 AM   #29
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Default Re: GURPS Realm Management

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Originally Posted by Juan View Post
That sounds pretty cool. Eager to read It.
The short "styles" supplement looks like a good idea as well. It is not always east to ver the exact tone you need / want.

Best wishes for the project.
Thanks, we'll see it soon I hope. It took up about 2 years of time from start to finish at this point. Maybe a bit more, but I had a lot of personal emergencies pop up all at once right after I started the first draft so I'd have to look to see the exact times.
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Old 03-03-2021, 12:37 PM   #30
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Default Re: GURPS Realm Management

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Originally Posted by Christopher R. Rice View Post
Thanks, we'll see it soon I hope. It took up about 2 years of time from start to finish at this point. Maybe a bit more, but I had a lot of personal emergencies pop up all at once right after I started the first draft so I'd have to look to see the exact times.
Should be next month per the latest published rumor.
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