04-25-2020, 12:38 PM | #1 |
Join Date: Apr 2020
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The Gamma Trip: attempting to port some Gamma World stuff to TFT
The Gamma Trip: Penny For Your Thoughts?
Hi everyone! I'm making a post here to ask for suggestions, tips, and tricks for a project I'm going to be starting pretty soon, as well as just to give anyone who might be interested a heads up.
What do you guys think? Thanks! Update here: http://forums.sjgames.com/showthread...71#post2321071 Last edited by wishmaster; 04-26-2020 at 01:30 PM. Reason: Update |
04-25-2020, 01:15 PM | #2 |
Join Date: May 2015
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Re: The Gamma Trip: attempting to port some Gamma World stuff to TFT
Well, I'd say go ahead an do it and have fun!
I would say that you're correct that TFT can be great to play two player solitaire mode. But I'd also say that single-player with a GM can also be great. As can a mix where the GM plays other NPC comrades of the PC. But also, I would say that TFT doesn't really need wacky monsters to be fun and interesting. Not that it can't be fun to have wacky monsters anyway, but even in a game with, say, only humans, the game situations tend to be interesting because the rules make sense and the combat system is fun even with just a few ordinary people fighting each other. I think Gamma World and other games that have a really wacky variety of monsters, abilities, magic, and very steep differences between levels and different types of monsters, because those games lack interesting/fun tactical combat sub-games, so those games would tend to be less interesting without them. Also, when converting monsters and magic and adventures from other RPGs with different types of power, it can be pretty severely random what the gameplay and deadliness ends up being like when converted to TFT. And the tactical game can be rather different when monsters or PCs are, say, immune to certain things (including regular weapons and tactics, the mainstays of TFT), or very deadly unless you have ability X, etc. But if you're happy to mix the two and enjoy the zany high-powered and deadly results, then go for it! |
04-25-2020, 02:10 PM | #3 | ||||
Join Date: Apr 2020
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Re: The Gamma Trip: attempting to port some Gamma World stuff to TFT
You make some really good points, thanks for responding.
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Last edited by wishmaster; 04-25-2020 at 02:50 PM. Reason: clarity |
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04-25-2020, 02:26 PM | #4 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: The Gamma Trip: attempting to port some Gamma World stuff to TFT
That sounds amazing. I haven't played Gamma World for a very long time but I loved its goofy, gonzo style back in the day. Could be a perfect fit for TFT.
As you say, TFT is mechanically super simple in its basics: 3 stats, and roll 3d6 against to succeed. I used it for many different genres from Western to Cthulhu, from Sci-Fi to WW2. I say go for it and good luck. |
04-25-2020, 02:59 PM | #5 |
Join Date: Dec 2017
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Re: The Gamma Trip: attempting to port some Gamma World stuff to TFT
Go crazy, dude; I feel like GW is totally within scope of the sorts of game worlds TFT is for: mix of high and low tech; monsters; deadly; a little gonzo. Security Station is a canon TFT solo adventure that could be plopped right into a GW campaign. And the notions behind Cidri could permit a GW sort of setting just over the horizon from more familiar spots.
One bit of advice re. powers: I would start by looking at the Supers article in the TFT Companion; the individual powers might not all be relevant (though some are), but I would say the overall structure of those rules could be good. |
04-25-2020, 03:15 PM | #6 |
Join Date: Jan 2020
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Re: The Gamma Trip: attempting to port some Gamma World stuff to TFT
The Supers article would be a great resource! We just purchased Decks of Destiny and ordered a paperback version @wishmaster. We also have all the Hexagram magazines coming too btw.
This will be interesting to play test together. Very excited. |
04-25-2020, 03:15 PM | #7 | ||
Join Date: Apr 2020
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Re: The Gamma Trip: attempting to port some Gamma World stuff to TFT
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04-25-2020, 05:58 PM | #8 |
Join Date: Sep 2018
Location: North Texas
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Re: The Gamma Trip: attempting to port some Gamma World stuff to TFT
What are your thoughts about the modern/futuristic weapons that a GW-style game would have? Seems like the damage one would expect from such ordinance would be problematic given the more limited 'hit point' capacity inherent in TFT.
Plasma rifle: the one-hit wonder!
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
04-25-2020, 08:21 PM | #9 |
Join Date: Apr 2020
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Re: The Gamma Trip: attempting to port some Gamma World stuff to TFT
TippetsTX,
Well, fireball and such spells already do so much damage they can one-shot tank figures with chain mail and large shields, so one-shot weapons don't seem to be that much of an issue. And there are already gun rules, so I'd take those and power them up only slightly — after all, for some of the things I'll be adding it'll be more about verisimilitude than brand new mechanics. There's also the point of adding more powerful armor to balance it out. It won't balance out exactly the same, of course (otherwise what's the point?), since unarmored characters will be at even greater risk, but it'll make that even less of a problem. |
04-25-2020, 08:53 PM | #10 | |
Join Date: Dec 2017
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Re: The Gamma Trip: attempting to port some Gamma World stuff to TFT
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I see the mutant power being the toughest to balance. But you know, just treat it as a experiment instead of "balance" The idea of gamma world was life in unfair. You could roll up a monster power character as much as you could roll up a dud. But that was the fun of it. |
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Tags |
adaptation, content, fan-made, game design, gamma world |
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