08-31-2014, 02:22 PM | #1 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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New Inventions: first steps towards an early TL11 bioplastic nanomorph?
Greetings, all!
After some rather weird incident in the campaign*, described by witnesses as 'very very early attempt at a T-1000', I have to wonder: just how close is the ability to build a TL11 Bioplastic Nanomorph (UT111) in Transhuman Space, and how much of the possibility is likely to be bluff/hype? Some thoughts I already have:
Thanks in advance! * == At this point, I guess I should characterise the campaign as 'Weirdness Magnet in THS Hard-Sci-ness', i.e. stuff that stops just one inch away from the edge of possibility of the setting, and definitely beyond the general educated public expectations. Last edited by vicky_molokh; 07-12-2016 at 06:22 AM. |
07-12-2016, 05:45 AM | #2 | |
Join Date: Mar 2006
Location: Iceland*
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Re: New Inventions: first steps towards an early TL11 bioplastic nanomorph?
Quote:
What would be the practical maximum Regeneration possible in THS, assuming a powerful transnational using an African brush war to field-test illegal experimental soldiers with TL11 nanotech? Assuming that the nanotech comes with a range of Disadvantages and Limitations, both to represent being experimental and to avoid breaking physical laws such as Conservation of Energy? The player is fine with massive energy requirements, in the form of constant eating of high-calorie foodstuffs. We might, or might not, be able to talk him into other Disadvantages and Limitations. Can THS have any such trait? If so, how should be stat it?
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07-12-2016, 07:24 AM | #3 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: New Inventions: first steps towards an early TL11 bioplastic nanomorph?
Well, we canonically have nanosymbionts that give Regeneration (Slow; Radiation only -60%) [4] in Changing Times, p66. I wouldn't blink at a new, expensive and unreliable nanosymbiont that gave Regeneration (Slow) [10], but that isn't what your player wants.
"Usable on a combat timescale" sounds like Regeneration (Very Fast) [100], for 1 HP/second. I'm pretty sure you can't do that within THS assumptions, simply because the waste heat will cook you alive, ignoring any other problems. I could just about believe Regeneration (Regular) [25], giving you 1HP/hour, which is still wonderful for recovering from fights rapidly. However, you'd need vastly increased consumption to power and supply it, and you'd have some kind of reversed Temperature Tolerance while it was running. Since these are biological nanomachines, they aren't especially vulnerable to radiation or EMP the way electronic ones would be, but if someone targets them with the right nanovirus, you could just die, rapidly and messily.
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07-12-2016, 03:31 PM | #4 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: New Inventions: first steps towards an early TL11 bioplastic nanomorph?
Heat dissipation and energy costs are the main handicaps to even the best physically possible healing. That will help tiny creatures a little through the square cube law, but really hamper more human sized bio/techno robots.
Even 1 HP/hour means going from a mulched but intact arm to perfectly uninjured in 1/4 of a single day. That doesn't really seem possible. But THS is not metal-hard science fiction, so it would still pass muster for nearly all gamers.
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07-12-2016, 03:49 PM | #5 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: New Inventions: first steps towards an early TL11 bioplastic nanomorph?
Quote:
There are two basic ways you can regenerate. Either you can build new tissue from scratch, or you can have durable small components held together by weak connectors which simply reconnect after being pulled apart. The first method tends to be slow -- it will, at a minimum, take about the same amount of time to regenerate a limb as it would take to grow a new limb in a biofac, and you'd probably need machinery as big as the biofac to do it in the same amount of time. The second method is potentially quite fast, but won't work for anything much resembling human tissue -- it's basically a bunch of swarmbots that know how to link up to one another to form a larger object, and when you bash the larger objects the swarmbots fly apart, but as long as the bots themselves aren't damaged they can just crawl back together again and rejoin. I would note that the existing rules for fighting cyberswarms are more about playability than about realism, they could plausibly be much much tougher than they are. |
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07-12-2016, 05:50 PM | #6 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: New Inventions: first steps towards an early TL11 bioplastic nanomorph?
Metal/bio/Lego morph?
I suppose one could also hedge one's bets with one of the first two coupled with the third. It can "heal" in the classical way but it's MUCH faster to use prefabricated micro/mini interchangeable "bits". Of course everyone knows T-1000. But does anyone else remember Virtuosity, the 1995 movie that had a regenerating A.I. android that used glass to repair itself? Oh wow; it made 25 mil in box office compared to its 30 mil budget.
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07-12-2016, 05:53 PM | #7 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: New Inventions: first steps towards an early TL11 bioplastic nanomorph?
This would probably result in some sort of lossy regeneration -- it regenerates some fraction of damage, but not all.
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07-12-2016, 06:55 PM | #8 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: New Inventions: first steps towards an early TL11 bioplastic nanomorph?
How so? I'm saying that it's merely an ability added to one capable of self-healing. Like giving stem cells to an injured human to help healing/regrowth, regrowth in Gurps terms which medically I think would be called regeneration.
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07-12-2016, 07:31 PM | #9 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: New Inventions: first steps towards an early TL11 bioplastic nanomorph?
Because some damage will be reparable (links between two interchangeable bits are broken), whereas others will require additional supplies (individual bits are broken, forcing replacing them with new bits). As long as the construct as surplus capacity it can make up for lost bits by stealing bits from where they're currently not needed, but eventually you run out.
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07-12-2016, 09:37 PM | #10 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: New Inventions: first steps towards an early TL11 bioplastic nanomorph?
So exactly like everything that heals? I kind of assumed our THS hypothetical robots weren't violating conservation of mass/energy.
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Tags |
bioplastic, microbot, nanomorph, new inventions, swarm, tl10, tl11 |
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