03-15-2016, 04:41 PM | #21 | ||
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: Looking for a way to make a "turns into area cloud" type effect.
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If I can't, I can always treat it like a spell, cause I know you can imbue a spell. I'm the GM of the game by the way, I don't remember if I mentioned that or not. That's what I have for the other ability, is I built it just like a spell, so it works just like it. Then I put the imbue on it. Along with an (unusual background) advantage in order to explain why it would be able to work that way. Quote:
I was planning on making an alternate form, with this stuff on it, that way it would be castable as a magic pseudo spell. Last edited by Jaware; 03-15-2016 at 04:47 PM. |
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03-15-2016, 05:09 PM | #22 | |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: Looking for a way to make a "turns into area cloud" type effect.
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How would I go about doing that? Would I model it just like the "body of fire" template and just drag and drop area of effect onto it? Like for instance instead of using burning attack, usinging toxic attack at a 1 pt of damage level. Then putting aura, melee attack reach C, Area Effect, Conatct agent, and always on? Would that effectively make a character into a literal could of poison? Or would that be a person standing in a cloud of poison? |
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03-15-2016, 05:28 PM | #23 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Looking for a way to make a "turns into area cloud" type effect.
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03-15-2016, 06:22 PM | #24 | |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: Looking for a way to make a "turns into area cloud" type effect.
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Yea contact agent for aura or cone costs like some +150% for aura or jet etc. One question though. How would I make the diffuse form take 7 hexes? I'm a little fuzz on how the spreading out and coming back together works. And I a also curious on how it would work about the movement. Like could the 7 hexes move all serpentine like or would they be stuck in the range 2 center hex and 1 hex in all directions? |
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03-15-2016, 06:25 PM | #25 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Looking for a way to make a "turns into area cloud" type effect.
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And Aura does NOT increase the cost of Contact Agent; only Area Effect and Cone do that. |
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03-15-2016, 07:59 PM | #26 | |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: Looking for a way to make a "turns into area cloud" type effect.
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Alright cone I was certain of, I didn't remember if it was aura or Area effect that did it. I think +150% sounds good for that wouldn't you agree? |
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03-15-2016, 10:38 PM | #27 | |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: Looking for a way to make a "turns into area cloud" type effect.
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It also turns into a ranged attack that you have to use a concentrate maneuver to activate. Not by touching them with an aura. Or is there more in some other book? |
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03-15-2016, 11:24 PM | #28 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Looking for a way to make a "turns into area cloud" type effect.
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You know, I just don't see Malediction on things that aren't Affliction often enough to think about that part. |
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03-16-2016, 10:38 AM | #29 | ||
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: Looking for a way to make a "turns into area cloud" type effect.
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I would think that it being a contact agent and being surrounded around something it would be pseudo grappled. Basically without anything that grappling does like holding them and pinning them etc etc etc. |
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03-16-2016, 12:18 PM | #30 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Looking for a way to make a "turns into area cloud" type effect.
Leech is done at the start of your turn. Thus, only an enemy that is either restrained in some way, trapped in a tiny room, or, just incredibly stupid is going to stand in the Leech cloud, anyway. The toxic death cloud, on the other hand, is as soon as their turn starts (they get to attempt a Dodge by Stepping out of the gas before it affects them).
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Tags |
advantages, aoe, help needed, leech, powers |
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