06-01-2021, 03:45 AM | #31 |
Join Date: Jun 2006
Location: On the road again...
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Re: [DF] A Portal Fantasy within a Dungeon Fantasy: Where's Alice?
Traps (Detect Traps) could be an optional specialty which is Per-based by default?
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06-01-2021, 08:29 AM | #32 | |
Join Date: May 2021
Location: I'd rather be alone than be with people who make me feel alone.
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Re: [DF] A Portal Fantasy within a Dungeon Fantasy: Where's Alice?
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Shortsword is convenient because the Vorpal Blade as written in the module is a shortsword. |
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06-01-2021, 08:36 AM | #33 | |
Join Date: Jun 2013
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Re: [DF] A Portal Fantasy within a Dungeon Fantasy: Where's Alice?
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Basically, n uses per hour abilities should be ~6n uses per game session. How long in-game a typical game session covers would dictate what the ratio for Game-Time would be. If a typical game session covers about a week of in-game time, trading a RL hour for a game day is appropriate. If a typical game session covers about a month of in-game time, trading a RL hour for a game week may be appropriate. If a typical game session covers about an hour of in-game time, trading a RL hour for 10 in-game minutes may well be appropriate.
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06-01-2021, 08:41 AM | #34 |
Join Date: May 2021
Location: I'd rather be alone than be with people who make me feel alone.
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Re: [DF] A Portal Fantasy within a Dungeon Fantasy: Where's Alice?
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06-01-2021, 09:21 AM | #35 |
Join Date: May 2021
Location: I'd rather be alone than be with people who make me feel alone.
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Re: [DF] A Portal Fantasy within a Dungeon Fantasy: Where's Alice?
I've been trying my best to convey the concepts of "slow time" and "fast time" to Hide, but to no avail. I would imagine DF typically has a great deal of "slow time", in the form of combat and dungeon crawling that emphasizes the minute-by-minute play. The the state of the advantage that I've altered it to is now RAW compliant, so hopefully we don't have to spend any more time quibbling over the details of it.
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06-01-2021, 11:24 AM | #36 | ||
Join Date: Nov 2016
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Re: [DF] A Portal Fantasy within a Dungeon Fantasy: Where's Alice?
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If Tymathee's sessions will last 8 real time hours, then 48 lucky breaks make sense with ridiculous luck. But taking my gaming experience and looking at examples such as critical role or NADDPod, typical gaming sessions last about 4 hours and sometimes include breaks (which reduces (in-game time) ridiculous luck's lucky breaks to something from 12-24). Under this scope, 48 lucky breaks are still out of proportion. It still gives a vibe of "She is superior and you can't beat her", remember that your players chances of having such an ability is very low or taxing under their starting conditions. For example, the Vorpal Sword could be very powerful, but the players might be able to snatch it or to acquire something similar. With luck, it is another story, you have to buy it from the start. Also, it is great that Alice will get a Vorpal Sword at some point in the game, but that does not mean she was prepared to wield it. Giving her the shortsword skill before she gets the sword evokes meta-gaming. Just to give you an extreme example of it: It’s like building a peasant character that lived in a barn without cars, but you know he will get the Knight Rider’s car in the future… so you decided to give him driving (car) beforehand.
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- 画龍点睛。Hide。 Last edited by Hide; 06-01-2021 at 11:28 AM. |
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06-01-2021, 11:44 AM | #37 | ||
Join Date: Jun 2013
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Re: [DF] A Portal Fantasy within a Dungeon Fantasy: Where's Alice?
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EDIT: Looking it up, it appears "snicker-snack" may well be related to snickersnee, a term used to refer to a large knife (itself from snick or snee, a term for knife fighting). So a knife-like sword - which could be anything from a fairly short sword (knifelike on account of it's length) to a rather large Grosse Messer (knifelike by appearance) - would be entirely appropriate here. Note the poem never says the hero decapitated the Jaberwocky during the fight, but rather that he took the creature's head back with him after slaying it... much as Beowulf did to Grendel when he found the creature's corpse. Indeed, "One, two! One, two! And through and through" implies several blows needed to defeat the monster, rather than a single decapitating strike.
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06-01-2021, 11:55 AM | #38 |
Join Date: May 2021
Location: I'd rather be alone than be with people who make me feel alone.
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Re: [DF] A Portal Fantasy within a Dungeon Fantasy: Where's Alice?
Well, now that it appears we can cease the discussion of the use of the Game Time modifier on her Ridiculous Luck (it began with understanding it ought to be +0%... and has now ended back at that +0%. We've come full circle!)
There's a great deal of ad infinitum amounts of variables involved in concerns of time usage. Should we be opening this can of worms? I will not be swayed to remove her Ridiculous Luck as I've defined it with the now RAW implementation of the modifier. In order for the narrative of this story arc to make sense she needs this level of Ridiculous Luck to have survived the perils of Dungeonland, at least up till the trial where the PCs will arrive just in time to make sure she does not become decapitated by a insane mob of Dungeonlandians. If you want to nerf her Ridiculous Luck or even take it away I find it hard to even imagine how she managed to survive. I'm less concerned about how the players will feel about being one-upped by a little girl. If anything, it is wholly appropriate to the humorous degree of adversarial style of GM'ing that Gary Gygax wants you to run the modules with. ~~~ Remember, this is DF, where it is often assumed that roaming bands of adventurers who delve dangerous depths for profit are ubiquitous within the setting. Silly as it may be, within a DF dungeon crawling setting it is quite plausible that the education system for youth involves teaching them adventuring relevant skills. Like how we often aspire to become doctors or engineers or astronauts in our reality, perhaps the youth of a DF setting might aspire to become professional adventurers. "Daddy, when I grow up I want to become a cobbler!" "No sweety, be realistic about your career goals. I'm putting you through an expensive education so one day you can join the Adventurer's Guild and become successful. That's a real career." |
06-01-2021, 12:19 PM | #39 | |
Join Date: Jun 2013
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Re: [DF] A Portal Fantasy within a Dungeon Fantasy: Where's Alice?
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06-01-2021, 12:41 PM | #40 |
Join Date: Jun 2006
Location: On the road again...
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Re: [DF] A Portal Fantasy within a Dungeon Fantasy: Where's Alice?
Idea: the Vorpal Sword can reconfigure itself to best fit the wielder. Whether the form it takes is a conscious choice by the wielder or an automatic choice by the blade is up for discussion.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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