08-24-2021, 07:34 PM | #361 | |
Join Date: Nov 2016
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Re: DreadStormers (OOC)
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I theorize it could be more profitable if you let one of the officers know about the prison break, instead of giving them a list; IMO it looks like someone fishing traitors. On the other hand, the prison break is a chance to feign loyalties and work for the Dread-Stormer cause.
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08-24-2021, 09:48 PM | #362 | |
Join Date: Jan 2014
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Re: DreadStormers (OOC)
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08-24-2021, 10:54 PM | #363 |
Join Date: Nov 2016
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Re: DreadStormers (OOC)
Yes, I believe the prison break could the chance.
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08-25-2021, 09:08 AM | #364 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
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Dreadstormer training should cover that information. We'll see. Endgame is in your hands. Quote:
The vowels are: i, Oe, o, u, U, Or, Ee The consonants are: B, J, K, Z, N, V, T, P, Th, Ch
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08-25-2021, 10:56 AM | #365 | |
Join Date: Nov 2016
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Re: DreadStormers (OOC)
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From an IC perspective, all they have to do is go into the mouth of the wolf, to find shelter. This is cool!
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08-25-2021, 11:31 AM | #366 | |||
Join Date: Jan 2014
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Re: DreadStormers (OOC)
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On the other hand, the mysterious memo might be taken in a different way that makes them want to act on it more. Like with the Drive LT who almost immediately trashed the engines after receiving the memo (that reminds me, it might have been a better move to just make them all traitors and tell the drive chief to trash the engines. That would have kept five of them home free). Quote:
Of course, now I'm imagining this scenario being run triple blind for the PCs; I'm pretty sure I would have stabbed a colleague by now. Quote:
-- Just another semi-random question: is the brainwashing permanent or effectively permanent? Neither matters for the game, I'm just wondering whether everyone we brainwashed end up as guilt-ridden wrecks in a prison somewhere or quite pleased and resettled somewhere. |
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08-25-2021, 02:42 PM | #367 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers (OOC)
The mental surgery Daymar does is permanent - it can be corrected by either therapy or more mental surgery, but without some kind of intervention it will never wear off.
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08-25-2021, 04:40 PM | #368 |
Join Date: Nov 2016
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Re: DreadStormers (OOC)
Yes, that's the thing. Since they are fanatics, per the disadvantage they require command to act. If they had on the edge, they would be doing crazy stuff right now.
So, if we give them the right information about a real event (going against the ship), they will have confirmation of La Quinta pulling the strings. And there could be other benefits: Two or three officers may find each other during the prison break, and notice they all received the same letter, that they are "a team".
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08-26-2021, 07:29 AM | #369 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
Do we have a decision on exactly how Hua plans to poke the officers?
I generate a bunch at a time and look for interesting and unique ones. Two-syllable names are often rejected for various reasons, often because they sound like existing names or english words. I also tend to reject names like Pupu, which I just got in my last batch. Three and four syllable words tend to work out better. Quote:
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Pretty much. It can also change as people experience mid-life crises, or if the combination of traits is especially in conflict, or as part of natural living... but that's true of any trait, and it generally takes quite some time.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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08-27-2021, 07:39 AM | #370 | ||
Join Date: Jan 2014
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Re: DreadStormers (OOC)
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I think it's entirely reasonable to believe that they aren't waiting for an order, but are also concerned about getting caught. I think giving them a list of names, telling them to go organize, and giving them a way to contact us (preferably through dead drops) would be sufficient to get them moving in terms of activity. Quote:
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