Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Old 07-19-2021, 01:52 PM   #31
Join Date: Jun 2005
Default Re: [Basic] Skill of the week: Psychology and Sociology

Originally Posted by Phil Masters View Post
Asimov seems to have been brought up on late TL6/early TL7 physical sciences, with an according focus on the law of large numbers smoothing out any discrepancies, and liked to imagine social sciences developing the same way (for fun at least, whether or not he ever believed that they could work that way). These days, I imagine even a physicist or chemist would be painfully aware of the possibility of extreme sensitivity to initial conditions. A very basic programming course, or an hour spent tinkering with Conway's Game of Life, tends to bring that issue home.

It's not so much cinematic science or superscience as dated assumptions - period superscience, in the terms I used in Steampunk 1, perhaps.
On one hand, yes. On the other, period superscience still seems to be superscience. If I ran a campaign where the Aristotelian four or the Chinese elements, or caloric fluid, or the luminiferous ether actually existed, I would give its TL a ^óbecause conversely, if I were running a realistic campaign set in ancient Greece or the Age of Steam, one without superscience, I would assume that it obeyed the laws of physics as we now know them. So I would say likewise that a campaign that had Asimovian psychohistory, or had solved the laws of motion of the economy in the way classical and Marxist economists thought might be done, had social superscience.

TORG pointed in this direction, I believe, in its statement that cosms with a higher social axiom than ours might, for example, resolve the Arrow paradox and attain a universally applicable social choice function. In our terms I think that would have to be superscience.
Bill Stoddard

I don't think we're in Oz any more.
whswhs is offline   Reply With Quote
Old 07-19-2021, 03:56 PM   #32
Phil Masters
Phil Masters's Avatar
Join Date: Aug 2004
Location: U.K.
Default Re: [Basic] Skill of the week: Psychology and Sociology

Like I said, the concept of Period Superscience emerged very quickly for me when attempting to handle steampunk under 4th edition. And yes, itís eminently generalisable.
Phil Masters
Creator of The Small Folk - Roleplaying Under the Floorboards.
My Home Page.
Phil Masters is offline   Reply With Quote
Old 07-23-2021, 06:13 AM   #33
Join Date: Sep 2019
Location: UK
Default Re: [Basic] Skill of the week: Psychology and Sociology

If moving an object across a room can change the course of history, then the model is sensitive to small fluctuations (not necessarily those made by time travellers). You can't have it both ways.
Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred.
Inky is online now   Reply With Quote

basic, psychology, skill of the week, sociology

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 06:33 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2022, vBulletin Solutions, Inc.