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#1 |
Join Date: Jul 2015
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1. Our group feels with certain weapons for Weapon Master the cost isn't balanced real well. For Weapon Master Bow you get less damage bonus (comparitively to swing bonuses at ST13+), you don't get the reduced multiple parry bonus. Same can be said for other weapons that only use thrust or no parries. We feel the cost for certain specialties should be reduced a bit and I'm looking for suggestions on what a fair reduced cost would be. For instance, Weapon Master (Bow) should be 12 or 15 points rather than 20.
2. The book suggests "knightly weapons" as a group. What other groupings are there in any of the books, if any? What would you suggest? What about something with an archer or ranger using primarily bows? Last edited by Boge; 07-14-2021 at 03:33 PM. |
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#2 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#3 |
Join Date: May 2005
Location: Lynn, MA
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1. I highly recommend customizing Weapon Master with a fabulous Christopher R. Rice creation:
https://www.ravensnpennies.com/gurps...er-advantages/ 2. Ninja Weapons from DF 12 is the only one that jumps to mind. |
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#4 |
Join Date: Jul 2015
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#5 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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For Weapon Master you get a +1/die damage boost at skill level of DX+1 or +2/die at DX+2 or greater. This simply turns the per die bonus you'd get into a flat bonus. So if you knew Bow at DX+2 and had Weapon Master (Bow) then you'd get +4 to damage instead of +2/die.
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#6 |
Join Date: May 2005
Location: Lynn, MA
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Using the Basic Set, you could just declare a list of Ranger weapons. Might look something like:
Weapon Master: Ranger Weapons (Shortbow, Longbow, Knife, Broadsword, Shortsword, Staff, and spear) Medium group [35] ... Or chose 4 of those to call a small class for [30] |
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#7 |
Join Date: Nov 2004
Location: Sydney, Australia
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A good way to increase bow damage is to take the Strong Bow perk. It allows you to pull a heavier / higher ST bow which gives you another +1 to damage, effectively. You could just incorporate that into Weapon Master (Bow) for free.
If you want to get more "value" into the advantage, allow Fast Draw (bow) and Fast Draw (Arrow) at bow skill level without needing separate skills if you have Weapon Master (bow). Note it also gives you access to Zen Archery (with Bow 18+ and Meditation), which can be nice at times.
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#8 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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In the past I allowed those with Weapon Master bow to add their Bow skill level to ST to determine the best draw strength they could use. So if you had Bow at DX+5, then you'd add +5 to your ST to determine the highest ST bow you could use. It subsumed Strongbow completely.
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#9 | |
Join Date: Jul 2015
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I kinda love these ideas! Thanks guys, and keep 'em coming if you have them.
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Most of the time our players have higher than skill+2, so does it continue to get higher with skill or does it cap at a certain point? What damage would my ST 13 Broadsword skill 22 be doing with Weapon Master Broadsword? |
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#10 | |
Join Date: Aug 2007
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Generally i would not sweat the WM/Bow thing. Every point of bow damage is so important that the 20pts is totally worth it. It's Heroic Archer that I'm iffy about.
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