08-16-2014, 03:14 AM | #61 | ||
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Skills of the week: Bicycling, Driving and Piloting
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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08-16-2014, 06:33 AM | #62 |
Join Date: Jul 2007
Location: One Mile Up
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Re: [Basic] Skills of the week: Bicycling, Driving and Piloting
Take it as novelty, character study, point-squeezing practice, a source of colorful characters to "power up" to the point level of your next campaign, or what-have-you, The Lowballa Thread is completely awesome and my all-time favorite thread here (other than the unintelligent, "Nobody Has Erotic Art!" and, "What Does Average Mean!?" arguments around its start, which should be skipped entirely), and I recommend it to everyone.
Last edited by Gold & Appel Inc; 08-16-2014 at 06:36 AM. |
08-19-2014, 08:18 AM | #63 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Skills of the week: Bicycling, Driving and Piloting
It's taken me far too long to realise that Equipment Bond definitely should be usable with vehicles.
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08-19-2014, 08:25 AM | #64 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Skills of the week: Bicycling, Driving and Piloting
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08-20-2014, 09:23 AM | #65 |
Join Date: Jun 2006
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Re: [Basic] Skills of the week: Bicycling, Driving and Piloting
What makes you think it's meaningful - i.e. that the distribution is in any way smooth enough that knowing what one deviation is tells you anything about where to find anything else.
Still, for those numbers, a normal distribution with mean 25 and deviation 50 doesn't work too badly: 6.7% at -50 or less, 6.7% at 100 or more, beginning adventurers at 250 will be about 1 person in 1000 - the most impressive people in their town but not unbelievable yet. Six in 1000 are worse off than the most severe version of Terminally Ill, which if all of them were due to people who were going to die this month would mean life expectancy was about 14 years, but then there are all those people who are in bad enough shape we say death would be a mercy but who don't die.... Seems close enough.
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01-12-2019, 02:02 PM | #66 |
Join Date: Sep 2008
Location: near London, UK
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Re: [Basic] Skills of the week: Bicycling, Driving and Piloting
Resurrecting this thread to consider specifically the (Half-Track) specialisation. Per RAW, this is Driving (Tracked)-2 or other Driving-4.
As I understand it, the primary reason for the invention of the half-track was that it got you most of the benefits of a tracked vehicle, but it could be driven by people who hadn't been trained in Driving (Tracked). (I'm thinking here of machines like the Sd.Kfz. 251, the classic "Hanomag" of WWII.) I therefore find myself distinctly inclined to give it a more generous default, maybe adding (Wheeled)-2 to make it look more like a familiarity penalty. Anyone with experience of driving the things who'd like to weigh in?
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basic, bicycling, driving, piloting, skill of the week |
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