12-13-2021, 08:18 PM | #1 |
Join Date: Jan 2018
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Applying cost adjustments to attribute purchases
Hello,
I am looking at the GURPS 4E character creation process and see that such things as Size Modifier and No Fine Manipulators can make purchasing, for example, Strength more cheaply. My question is whether this cheaper cost is applied during the initial character build, or only later in the character's lifecycle as character points accrue. I suppose this begs the larger question about the sequence of character development steps, if one exists. Thanks for indulging this basic question. GURPS is new to me, although I've been roleplaying since the early 80s. |
12-13-2021, 10:20 PM | #2 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Applying cost adjustments to attribute purchases
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The Limitations you are referring to apply to to the CP cost at any time. An attribute or advantage will cost the same in play as it does during character creation. |
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12-14-2021, 06:32 AM | #3 | |
Join Date: Jan 2018
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Re: Applying cost adjustments to attribute purchases
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Best. |
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12-14-2021, 01:45 PM | #4 |
Join Date: Jun 2013
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Re: Applying cost adjustments to attribute purchases
One point of note - generally, if something happens during play that would reduce the point value of certain traits, you don't get a retroactive discount. For example, if you have ST 15 and have your hands chopped off, you don't get to retroactively apply the -30% Limitation for No Fine Manipulators to your ST (getting back [15]), just like you don't get any points back for gaining No Fine Manipulators [-30]. This is also true if you get hit with a curse that makes you increase in size to SM+1. If you later purchase more ST, however, you should be able to claim the No Fine Manipulators or Size discounts on the new levels, however.
That's generally a niche situation, however - most players would retire a character who suffered such a crippling injury as losing both hands (unless there were options - regeneration, prosthetics, etc - to at least mitigate the problem), and permanent boosts to SM aren't exactly a common thing.
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GURPS Overhaul |
12-14-2021, 11:53 PM | #5 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Applying cost adjustments to attribute purchases
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So your ST 20 character that lost his hands would note the (No Fine Manipulators, -40%) limitation on the full ST value on the sheet, and the CP cost of his +10 ST goes down from 100 points to 60 points, and you would add "No Fine Manipulators [-30] to the disadvantage list, and you would reduce your CP total by 70 points. |
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12-15-2021, 05:26 AM | #6 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Applying cost adjustments to attribute purchases
That is a key thing to remember. In general, in 4e rules, it doesn't matter when or in what order you get traits. The points should work out the same.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
12-15-2021, 07:06 AM | #7 | |
Join Date: Jun 2013
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Re: Applying cost adjustments to attribute purchases
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GURPS Overhaul |
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12-15-2021, 09:06 AM | #8 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Applying cost adjustments to attribute purchases
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If you want to do it differently, that's fine, but I don't think any GM or player is going to forget that the limb (or what have you) was lost during play. But we have a person trying to learn the rules, so I think the best way to respond is with the rules as written. Noting that you like to do things differently is fine, but your initial post may have been misleading to those who don't know you're doing your own thing with that post. |
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12-15-2021, 10:33 AM | #9 | |
Join Date: Jun 2013
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Re: Applying cost adjustments to attribute purchases
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GURPS Overhaul |
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12-15-2021, 07:21 PM | #10 | |
Join Date: Jan 2018
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Re: Applying cost adjustments to attribute purchases
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There is a bit of a thinking adjustment when moving from games such as AD&D, D&D3E/Pathfinder, and Rolemaster to GURPS. It is quite a departure in premise, and one that has a lot of attractive features. The Character Points/Power Level paradigm has very specific game effects as well as some more subtle aspects and implications. It allows for a lot of tuning of both stakes and flavor, but places a lot of responsibility on a GM. (Not a bad thing.) |
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