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Old 02-08-2024, 09:20 PM   #9
Infornific
 
Join Date: Dec 2004
Default Re: Weird War II Super-Soldiers as a 4e Racial Template

Quote:
Originally Posted by Fred Brackin View Post
Unchanged. The Supersoldier's ST score was purchased to gain a certain damage level rather than a lifting total and the Damage Table is unchanged between 3e and 4e.

If you lower ST from 20 to 14 you lower Thrust from 2D-1 to 1D. You'll have lowered HP too and this combat oriented character will be much weaker in combat.
Alternately, go with ST 16 (and drop extra HP) plus Striking ST 4. That would give you the same damage and lifting ability, more or less, as well as the same HP.

So...

Super-Soldier

168 points

Attributes: ST +6 [60]; DX +1 [20]; HT +3 [30].
Advantages: Combat Reflexes [15]; Boosted Speed [18]; Striking ST 4 [20]; Very Fit [15).
Disadvantages: Increased Life Support (X2 food requirements) [-10]

Possibly consider adding the Bioenhancement limitation (-10%) and Unusual Biochemistry.


Note that 3e GURPS was a little weird about ST. For Extra Effort, you rolled against ST at -1 per +10% so a 3e character with ST 20 could routinely make extra effort and boost lift 40% with almost no chance of failure.
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Tags
bio-tech, supersoldiers, weird war ii, world war ii, wwii

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