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#1 | |
Join Date: Nov 2021
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Weird War II pg. 108
Super-Soldier Attributes: ST +10 [100]; DX +1 [10]; HT +3 [30]. Advantages: Combat Reflexes [15]; Extra Hit Points +3 [15]†; Boosted Speed [18]*; Very Fit [15). Disadvantages: Increased Life Support (X2 food requirements) [-10] * Quote:
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#2 | |
Join Date: Aug 2007
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If you come across the "others", Perception used to be Alertness, Will was Strong Will and Extra Fatigue Points was also possible (and base FP came from ST). Basic Speed was mostly the same but more expensive and not as freely alterable. Basic Move wasn't differentiated from Basic Speed and confusion sometimes resulted. It could also be altered by Running Skill.
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Fred Brackin |
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#3 | |
Join Date: Nov 2021
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Super-Soldier 184 points Attributes: ST +10 [100]; DX +1 [10]; HT +3 [30]; HP +3 [6]. Advantages: Combat Reflexes [15]; Boosted Speed [18]; Very Fit [15). Disadvantages: Increased Life Support (X2 food requirements) [-10] |
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#4 | |
Join Date: Aug 2004
Location: Austin, TX
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As stated, in 3e hit points were based on HT, while they're based on ST in 4e. In 3e, the template would have 16 HP and 20 FP, while you're giving them 23 HP and 13 FP. Depending on how you visualize your super-soldiers, this may not be what you want. I'd probably stat this part of them as: ST 16 [60]; DX +1 [20]; HT +3 [30]; FP +7 [21] Advantages: Striking ST +4 [20] That gives them a reasonable number of HP, a large number of FP, a reasonable basic lift, and addresses Fred's concerns about their punching damage.
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Read my GURPS blog: http://noschoolgrognard.blogspot.com |
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#5 |
Join Date: Apr 2005
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As a GM decision, you might want to reduce GURPS 3E ST if you haven't already. Remember GURPS 4E ST follows a log scale while GURPS 3E ST is linear. GURPS Update has a 3E to 4E conversion table.
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#6 |
Join Date: Nov 2021
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#7 |
Join Date: Jun 2005
Location: Lawrence, KS
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If you start out with ST 10, and Basic Lift 20 pounds, in 3/e, a linear scale would have Basic Lift 40 pounds for ST 20. In 4/e, to get to 40 pounds, you could do ST 14, for 39 pounds, or ST 15, for 45 pounts. I might go for the pentaphilic +5 ST and accept the slightly higher Basic Lift.
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Bill Stoddard I don't think we're in Oz any more. |
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#8 |
Join Date: Aug 2007
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Unchanged. The Supersoldier's ST score was purchased to gain a certain damage level rather than a lifting total and the Damage Table is unchanged between 3e and 4e.
If you lower ST from 20 to 14 you lower Thrust from 2D-1 to 1D. You'll have lowered HP too and this combat oriented character will be much weaker in combat.
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Fred Brackin |
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#9 | |
Join Date: Dec 2004
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So... Super-Soldier 168 points Attributes: ST +6 [60]; DX +1 [20]; HT +3 [30]. Advantages: Combat Reflexes [15]; Boosted Speed [18]; Striking ST 4 [20]; Very Fit [15). Disadvantages: Increased Life Support (X2 food requirements) [-10] Possibly consider adding the Bioenhancement limitation (-10%) and Unusual Biochemistry. Note that 3e GURPS was a little weird about ST. For Extra Effort, you rolled against ST at -1 per +10% so a 3e character with ST 20 could routinely make extra effort and boost lift 40% with almost no chance of failure. |
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#10 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Bill Stoddard I don't think we're in Oz any more. |
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Tags |
bio-tech, supersoldiers, weird war ii, world war ii, wwii |
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