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#1 |
Join Date: Aug 2004
Location: Saskatoon, SK
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So this is in Savage Worlds but the system isn't relevant.
The setting is Dark Vietnam. the group is a lone unit, sent to destroy this evil magic temple, so far unhurt by some bombing runs, with a backpack nuke. At this point they are at this point they are pretty overwhelmed. The solution is to release the nuke at ground zero. Along the way, all the characters were offered mystical protection which would allow them to survive the nuke. They all accepted the gifts - all but one. Which I missed. There are no friendly npcs to offer him but I don't want to leave him doing nothing. The enemies consist of NVA, some of which are possessed by ghosts, some other phantoms, demons, all of which would be destroyed by the nuke while releasing a Great Ancient One which would require some opposed trait rolls to survive/wound the GAO. Any suggestions? It is a finale; I don't object to fatalities. I just don't want it to be half the session. I could contract the GAO encounter but that's all I got right now.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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