06-21-2021, 08:43 AM | #41 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: Abstract Wealth Pyramid #3-44
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Outside of DF (where every $ and item are carefully counted), we seldom want more details than that. Neither I nor, more importantly, my players, care about the details beyond a general sense of how wealthy and connected a character is, and whether or not they can afford a purchase. Obviously, there will be games were this is different. Game were the focus is on trading, for example. For the same reason, when the players want to hire an hireling, they use the abstract rules in Campaign p517-518, or the even simpler rules in DFRPG p90. Even when those rules fail to simulate a real hiring process modelled on the real world, which they certainly do in many cases. |
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06-21-2021, 08:45 AM | #42 | ||
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Join Date: Sep 2004
Location: Southeast NC
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Re: Abstract Wealth Pyramid #3-44
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Quote:
The pocket money level is handled by the fact that trivial purchases are completely ignored.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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06-21-2021, 09:28 AM | #43 |
Join Date: Aug 2007
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Re: Abstract Wealth Pyramid #3-44
This describes many of my games. Money works like in the real world but nobody is keeping track of how much they spent on lunch. that's muhc simpler than learning new rules for abstract wealth.
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Fred Brackin |
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