03-09-2022, 08:13 AM | #121 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa
I'll put together a point appropriate template combining some of the traits of V's genesis form with the elastic skin and maybe a couple of extra arms for fun.
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03-09-2022, 01:34 PM | #122 | |||
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa
Moving this to the OOC since we're discussing and not dialoguing...
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This is part of the reason the ever-lengthening time frame is a problem, for both Kunnifax and the priest's discovery. This part of the plan has never changed... The question was whether it would be better to penetrate as priests or Kunnifax and a prisoner IIRC. You may recall Vassarious was concerned about removing the priest prematurely when they thought they would be gone for a day, and the time span just keeps growing. The Emporer may not tell anyone Kunifax is missing for the first few days or even a week, so they do not appear weak...Every day that passes is another day Cyrraelian might have a friend look in on them or work may want to know why he's showing up but his duties are not being performed. I would expect our chances of success are dropping daily. Changing the wall plans will require breaking into multiple vaults, their most secure computer systems, and their backups, and still leaves their experts available to say "This is wrong". Quote:
B) We set our time to penetrate and leave him tied up... When we're ready to go, we just need him to stay out of the loop for an hour or two. |
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03-09-2022, 02:23 PM | #123 | ||
Join Date: Jan 2014
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Re: Corco's Villa
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Day 1: Getting into town Day 2: Breaking into Cyraelian's to investigate Day 3: Capturing Cyraelian Day 4: Investigating while posing as Cyraelian Day 5: Getting the photographer's phone Day 6: Shadowing the maid, making an offer Day 7: Planting bugs in Fericus's Day 9(?): Privacy booth built. |
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03-09-2022, 03:52 PM | #124 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa
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... And we haven't planned the timing for the attack yet. So we probably need to come up with a new penetration plan. It is more than likely already too late to use the tunnel unless we want to risk Vasarious going in as Retifurus or lure out another immortal to take out and impersonate. I really should have figured that out when the trip to Holo-Maximus didn't have the planned one-day turnaround. How deep is Cyraelian's access? Do we need to replace two more people, or only one more if we need to get to the Emporer's wall as authorized personnel? |
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03-10-2022, 07:49 AM | #125 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa
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Eric will have to correct me if I'm wrong here, but I don't think the opening quest is meant to be a saga. I think the campaign is meant to be kinda episodal and our "pilot" episode is now a three-parter... but I may be just be being short-sighted. Unfortunately, I sometimes oscillate between overthinking things and getting impatient and blindly rushing forward... And maybe I'm thinking to much into "Adventurer" mode and the better plan is to steal some plans, get someone who's not in the conspiracy who can point out what's wrong and take it to the senate for a slow political solution. So... Go ahead and keep doing what you're doing and I'll just keep following your lead, but we need to pick a plan and stick to it so the opportunities don't evaporate as the time frame expands. |
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03-10-2022, 08:12 AM | #126 |
Join Date: Jan 2014
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Re: Corco's Villa
Maybe it's not actually that easy, but easy by comparison. I mean, I'm kind of used to, "Doing anything becomes a big process that leads to three more processes". The whole tunnel plan seems like:
1) Sneak into the temple, possibly by peeling off from a group of tourists who tour on a particular route near the tunnel (Stealth) 2) Pretend to be Kunnifax and enter the tunnel (Disguise, Acting) And we're off to the races! It just feels like there's something missing that'll blow up in our faces. |
03-10-2022, 10:39 AM | #127 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa
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The tunnel is kinda of easy at this point, but you kind of worked for it. You've turned one of the emperor's trusted agents, which is quite a feat. You had to defeat an immortal in one specific location to do it. I do think you're close. I'm debating if holo-maximus should provide a little more direction. I do think as far as spy work goes, we could raise the cinematics up a touch, at least for Halcyone. As far as "episode" length goes... this one is turning out long. we'll see if its three parts or two, comparatively. I hope that all helps.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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03-10-2022, 11:29 AM | #128 | ||
Join Date: Jan 2014
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Re: Corco's Villa
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03-10-2022, 11:37 AM | #129 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa
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for reference: Quote:
This is the first and original reference as well: Quote:
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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03-17-2022, 07:49 AM | #130 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa
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SM+0 is not the only factor here... the benchmark for high ST at SM+0 is 20. You can drop ST to increase Striking ST by 2, up to 15 ST +10 Striking ST.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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