07-18-2010, 05:31 PM | #51 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Building a better zombie
Yes, which is why if I do ever run Blight Years, "The Touch" will be a meta-trait combining Resistant, Social Stigma, Social Regard and 5 points in at least one Psi power talent.
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07-19-2010, 10:59 AM | #52 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Building a better zombie
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It's usually more fun for the PCs to be immune and see everybody else turning to zombies, those who aren't zombies jealously hating them, etc. It's especially fun if the PCs aren't merely immune but carriers. Thus, they can't ever go back . . . and if other survivors learn the truth, the PCs aren't going to be welcome. At best, they'll be captured and dissected if they screw up. At worst, they'll just be attacked.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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07-19-2010, 05:20 PM | #53 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Building a better zombie
Of course, if you're doing the replays/flashback method where you get to see the previous group all slaughtered, infected PCs just change sides and you now get to try and eat the brains of the remaining PCs. While I don't like player vs player among regular PCs, it's perfectly fine for a one-shot.
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07-19-2010, 05:57 PM | #54 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Building a better zombie
Yeah, I always liked Ken's advice. The only part of it I believe in changing is that he suggests you kill off some 25-point pregens, then have the players build 100-point heroes. I think it's much scarier the other way around. :)
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} Last edited by PK; 07-19-2010 at 06:01 PM. |
07-20-2010, 11:59 AM | #55 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Building a better zombie
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And yeah, I do think that one could run a fun zombie apocalypse campaign for months or years. I just haven't had the chance to do it, yet.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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07-20-2010, 12:27 PM | #56 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Building a better zombie
I don't much either, but it can also be seen as an interlude in an ongoing campaign, where you're temporarily playing different characters.
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Consistent PC survival over years is problematic for actual horror, though it's not like a zombie campaign has to be horror. |
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07-20-2010, 03:12 PM | #57 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Building a better zombie
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Play an interlude during your current campaign. Perhaps a SWAT team is sent to rescue the personnel of a bio-tech facility that they thought a lunatic had taken hostage, but the facility was actually the flash-point of the zombie plague. Proceed to slaughter the one-shot characters horribly. Then next week, back to the ongoing campaign. During the first session, the PCs hear on the news of a suspected hostage situation in a bio-tech facility, and SWAT is being called in...
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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07-22-2010, 07:27 PM | #58 |
Join Date: Sep 2004
Location: Binghamton NY
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Re: Building a better zombie
I like to let players realize just how out numbered they are. A lot of the tactics they normally use don't work. Shooting will damage them but only a little. Explosives only calls more. I give them the ability to sense life at line of sight and they tend to swarm. Since they never tire they will never give up. My players want to cry when they see more than 4 zombies
Rev is right , grapple overbear, let them pile on like a hungry brain eating rugby team, it will make that 250 point combat monster cry like a school girl. Oh..and don't forget in a zombie Apocalypse ammo is hard to find vesper |
Tags |
better zombie, horror, living dead, undead, zombie |
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