06-10-2008, 08:22 AM | #81 | |||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Does GURPS need original-setting world books?
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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06-10-2008, 08:42 AM | #82 | |
Join Date: Feb 2005
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Re: Does GURPS need original-setting world books?
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an opinion of copycatting. Appearance would be that they couldn't do it themselves, so they drag along on the coattails of someone else. IMO, not a good way to go. |
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06-10-2008, 08:42 AM | #83 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Does GURPS need original-setting world books?
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2. I think you are being unfair to yourself here. THS is still being supported. Two rules supplements last year. WoTC only released 4 books for Ebberon last year, and it's a newer setting. 3. Actually you did have a tie-in: the miniatures. One might argue that with the relevant works of Egan, Barnes, McLeod, Swanwick et. al. there wouldn't need to be any THS tie-in novels. Of course, I'm extremely biased against tie-in books, so I'm probably not normal here. I think it's odd though that someone would complain about a lack of original settings when they are actually complaining about a lack of derivative fiction. Edit: As far as "art" books go, I still fail to understand how I'm expected to spend 39.95 (or whatever) to get a book with nothing but reprints of pictures that I already have in the game supplements. Does anybody actually buy these things? Last edited by sir_pudding; 06-10-2008 at 09:07 AM. |
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06-10-2008, 08:49 AM | #84 |
Join Date: Jan 2007
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Re: Does GURPS need original-setting world books?
I always got the impression from GURPS that the creative portion of the campaign (any campaign setting) was really up to the GM to fathom or create and the GURPS published material just helped you get there.
I remember trying to explain GURPS Space 3e as a GM Toolkit, and most people the posted after me (on another RPG bbs) went "HUH?" They didn't get it that the GM decides what's going to be in the campaign and then fleshes it out and the players follow (even if they know the proposed setting). They were only interested in "Vampires in Space" (or whatever was already put together) and the details about that, not the details of putting that type of campaign together. So for my perceptions, GURPS was targeting people who wanted to build something ground-up and then get into after that. A few books were made around and already-built setting that was a consensus (boy I can't think of the word) to followers as a good setting to participate in (like cop shows or lawyer shows on TV). In essence my take on GURPS is that it was aimed at GMs who were essentially writers/milieu-builders (or aspiring to be) and who already had a deep background in these areas due to their fiction-reading habits of their lives. In some cases it was "fresh slate, make your own" in others (these being licensed properties) it was "this is already neat, let's jump in and go from there". YMMV. >
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06-10-2008, 09:00 AM | #85 | |
Join Date: Nov 2006
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Re: Does GURPS need original-setting world books?
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06-10-2008, 09:20 AM | #86 | |
Join Date: May 2006
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06-10-2008, 09:47 AM | #87 | ||
Join Date: May 2006
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More back ground on my gaming style. I play mostly fantasy and semi historical settings. When I do GM SiFi it usually is in the not too distant future. I don't play much space opera or space faring. This is probably the reason why THS didn't jump to mind. |
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06-10-2008, 09:58 AM | #88 | |
Join Date: Jul 2004
Location: Austin
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Re: Does GURPS need original-setting world books?
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IIRC, the FR gray box had less than 200 pages of text. Compare to Banestorm at 240 pages, or Traveller (yes, licensed, but our setting in the Traveller universe was original) and Transhuman Space.
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Paul Chapman |
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06-10-2008, 10:13 AM | #89 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Does GURPS need original-setting world books?
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06-10-2008, 10:54 AM | #90 | |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: Does GURPS need original-setting world books?
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