07-04-2008, 02:00 PM | #131 | |
Join Date: Jun 2006
Location: Montreal, Canada
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Re: Does GURPS need original-setting world books?
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07-04-2008, 02:09 PM | #132 | |
Join Date: Nov 2006
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Re: Does GURPS need original-setting world books?
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07-04-2008, 02:26 PM | #133 |
Join Date: Jun 2007
Location: Texas
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Re: Does GURPS need original-setting world books?
Does GURPS need original-setting world books?
Yes. Using licensing, so that others bear the costs of production of those books. "Powered By GURPS" needs to be as ubiquitous as the D20 OGL, because that will drive interested people to buy the core rulebooks. Rules Purity is fine for games geeks but it's a crap business model. This has been an installment of "Simple answers to simple questions". Last edited by Cernig; 07-04-2008 at 02:31 PM. |
07-04-2008, 07:25 PM | #134 | |
Join Date: Sep 2007
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Re: Does GURPS need original-setting world books?
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07-05-2008, 08:17 AM | #135 | |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: Does GURPS need original-setting world books?
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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07-05-2008, 09:19 AM | #136 | |
Join Date: Jun 2006
Location: Montreal, Canada
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Re: Does GURPS need original-setting world books?
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07-05-2008, 11:01 AM | #137 |
Banned
Join Date: Mar 2005
Location: Athens, GA
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Re: Does GURPS need original-setting world books?
Are you guys seriously contemplating a GURPS fantasy world on the lines of Forgotten Realms or Greyhawk? What do you mean by "not weird"? Were Eberron and DarkSun weird?
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07-05-2008, 11:12 AM | #138 | |
Join Date: Sep 2007
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Re: Does GURPS need original-setting world books?
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Dark Sun is a straight up swords-and-sorcery setting. It would be hard to get any purer without going straight to Howard and Vance. It might have seemed slightly weird to younger D&D players without a lot of background in the literature. |
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07-05-2008, 11:24 AM | #139 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: Does GURPS need original-setting world books?
Forgotten Realms, Greyhawk, and similar are more or less OK, but certainly they could be much better settings if they contained more fabulisimilitude in their cosmologies, world-history designs, etc. Midnight (FFG) was/is dark fantasy but contains some very good profiled elements in that sense. However I'm not confident of any author for doing that work well enough, so:
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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07-05-2008, 11:30 AM | #140 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: Does GURPS need original-setting world books?
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Cheers.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ Last edited by demonsbane; 07-05-2008 at 11:33 AM. Reason: nuance |
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