06-10-2008, 11:11 AM | #91 |
Join Date: Jul 2006
Location: Oxford, UK
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Re: Does GURPS need original-setting world books?
I'd be happy to sink my paychecks into a regular release of Adventure Modules for GURPS.
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06-10-2008, 11:20 AM | #92 |
Join Date: May 2006
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Re: Does GURPS need original-setting world books?
I'm beginning to think that the problems I have with GURPS original-setting books stems mostly from presentation and focus. What I look for in a setting book is:
I don't think it would need much more than 200 pages. If the setting sold well by all means put out a supplement which might add more details to lands or previous eras if you think they will sell. I would more interested in having a couple of core (fantasy) settings than buying a lot of supplements for any individual one. Last edited by Caleban; 06-10-2008 at 11:32 AM. |
06-10-2008, 11:44 AM | #93 | |
Join Date: Jan 2006
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Re: Does GURPS need original-setting world books?
Quote:
;) "Freelance Reptoids" would be a fine name for a band. |
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06-10-2008, 04:11 PM | #94 | |||
Join Date: May 2005
Location: Oz
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Re: Does GURPS need original-setting world books?
Quote:
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__________________
Decay is inherent in all composite things. Nod head. Get treat. |
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06-10-2008, 04:17 PM | #95 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Does GURPS need original-setting world books?
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My point is I think the OPs problem isn't that GURPS doesn't have a supported setting; it's that it doesn't have a supported setting he likes. |
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06-10-2008, 04:21 PM | #96 | |
Join Date: May 2005
Location: Oz
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Re: Does GURPS need original-setting world books?
Quote:
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
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06-10-2008, 04:33 PM | #97 | |
Join Date: May 2005
Location: Oz
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Re: Does GURPS need original-setting world books?
Quote:
This brings us on to KROMM's point. SJG work on GURPS has been stressing "generic" for twenty years. It has collected a contingent of fans who are attracted to genericity because they like variety in their RPG, or because they favour settings that happen to be little-known or little-liked, or both. We are a heterogeneous bunch with wild and wacky tastes, and no one setting is going to appeal to even a tenth of us.
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
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06-10-2008, 05:19 PM | #98 | |
Join Date: Mar 2005
Location: The deep dark haunted woods
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Re: Does GURPS need original-setting world books?
Quote:
A setting book is a useful resource, mostly as a source for new concepts. But any setting I get a hold of, I begin modifying. Does anyone here crack open a new setting and NOT immediately think, "This would be better with/without this or that"? |
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06-10-2008, 05:44 PM | #99 | |
Join Date: May 2005
Location: Oz
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Re: Does GURPS need original-setting world books?
Quote:
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
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06-10-2008, 05:51 PM | #100 | |
Join Date: Jan 2006
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Re: Does GURPS need original-setting world books?
Quote:
;^P |
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