05-28-2022, 02:42 PM | #121 | |
Join Date: Jun 2006
|
Re: Gaming philosophy conundra
Quote:
It's now possible to state most of these things rigorously and still use concepts of infinity and infinitesimals, but sometimes in ways that differ from the way you'd use them intuitively.
__________________
-- MA Lloyd |
|
05-28-2022, 06:09 PM | #122 |
Join Date: May 2005
Location: Oz
|
Re: Gaming philosophy conundra
Right. “These days” in post #117 cam be taken as meaning “any time in the last two hundred years”.
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
06-16-2022, 07:41 AM | #123 |
Join Date: Dec 2006
Location: Meifumado
|
Re: Gaming philosophy conundra
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! Last edited by Daigoro; 06-16-2022 at 07:44 AM. |
06-17-2022, 10:32 PM | #124 |
Join Date: Jun 2010
|
Re: Gaming philosophy conundra
Can God create dice so big that even God can not roll them?
__________________
My blog: http://tabletoprpg333.home.blog |
06-17-2022, 10:47 PM | #125 |
Join Date: Jan 2014
|
Re: Gaming philosophy conundra
|
06-17-2022, 11:10 PM | #126 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Gaming philosophy conundra
That depends on your theology. Thomas Aquinas says that the omnipotence of God does not extend to contradictions.
__________________
Bill Stoddard I don't think we're in Oz any more. |
07-16-2022, 05:52 PM | #127 |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
|
Re: Gaming philosophy conundra
More of a serious question.
When you are the GM how do you manage having a character who is much more intelligent than the corresponding player?
__________________
The stick you just can't throw away. |
07-16-2022, 06:00 PM | #128 | |
Join Date: Nov 2004
Location: Sydney, Australia
|
Re: Gaming philosophy conundra
Quote:
The rest is reflected in their skills when they choose to use them and make rolls.
__________________
Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
|
07-16-2022, 06:43 PM | #129 | |
Join Date: Jun 2006
Location: On the road again...
|
Re: Gaming philosophy conundra
Quote:
That also applies to Perception checks, whatever form that takes in the system.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
|
07-16-2022, 10:09 PM | #130 |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
|
Re: Gaming philosophy conundra
I think those are the standard approaches, which basically boils down to the philosophy of giving the player with the smartest character more information and then let the game mechanics take care of the rest. But does that really bridge the gap between average and genius?
I was hoping since this is a thread about gaming philosophy for some more unusual ideas. For instance the GM adjusts the scenario after the fact to make the clever character seem even smarter. How this might look is that the player looks for a trap in an unusual location, there is no trap according to the GM map, but the GM retcons a trap in that spot so that the player looks clever finding it. Or in reverse, there is a trap there but the player didn’t think to look so the trap is ignored by the GM, unless a different (less intelligent) character happens to wander over it first. Or players are given more time to make decisions based on how smart their characters are, and they go in reverse order of intelligence. In other words the player with the smartest character gets to see how all the other player decisions pan out and have time to think about it, before they have to commit to their own course of action.
__________________
The stick you just can't throw away. |
Tags |
philosophy, sisyphus, theseus, trolley problem |
Thread Tools | |
Display Modes | |
|
|