02-16-2014, 12:16 PM | #1 |
Join Date: Feb 2014
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Question: Using D20 Stats with GURPS Character Creation
I am starting a new campaign where, for the setting I designed, we have decided to use GURPS as the base for overall Character creation, but we are going to be needing to use the base stats that are used in D&D. We are also going to be using a Spell Point system, a D20 Magic system, and we are going to be using a Shadowrun Movement point system.
With the exception of NPCs that I will be creating, the vast majority of monsters will be using Pathfinder stats which is why, for simplicity, I will want all of the players to have comparable stats. So here's my basic question: How do D20 stats convert to Gurps stats in regards to character creation? From what I can tell, in Gurps, players choose their stats instead of roll them. Is there even a point at which characters "level up"? (and in that regards, how would I use a D20 spell system without having levels as a base line, unless players also choose caster level with points as well?) If I convert the stat function and use GURPS stat costs, what is the base line for figuring out what level the characters are to select an appropriate D20 opponent? From what I can tell: ST = Strength DX = Dexterity IQ = Intelligence HT = Constitution WILL = Wisdom Per = Perception = a D&D Skill FP = Fatigue = Non-existent in D&D And Charisma appears to be non-existent in Gurps? |
02-16-2014, 12:26 PM | #2 |
Join Date: Feb 2009
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Re: Question: Using D20 Stats with GURPS Character Creation
Charisma, Wisdom, and Intelligence are all bundled tidily into GURPS IQ
ST in GURPS is Str and Con both, with HT also based off Con DX in GURPS is Str and Dex (DnD Str is needed for melee to hit, a very key part of GURPS DX) |
02-16-2014, 12:42 PM | #3 |
Join Date: Feb 2014
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Re: Question: Using D20 Stats with GURPS Character Creation
Well that complicates matters quite a bit, since various advantages specifically seem to target stats.
Since the campaign hasn't even started yet there must be some simple way to handle the conversion. |
02-16-2014, 01:04 PM | #4 | |||||
Join Date: Nov 2004
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Re: Question: Using D20 Stats with GURPS Character Creation
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ST= A mixture of Str and Con; ST determines lift, damage, and hitpoints DX= A mixture of Str and Dex: DX affects your Dodge and your ability to learn and use weapon skills, and your speed. IQ= Int, pretty much straight across. Affects your ability to learn and use spells and mental skills. No bonus languages, buy languages as usual. HT= part of Con+ some other things. HT governs endurance, ability to resist poisons, drugs and environmental extremes, and also to survive extreme injury. HT also affects your Basic Speed and hence Dodge. Will= A part of Wis; governs ability to resist interrogation, mental attacks, etc. Also the basis of some related skills. Per= part of Wis; the governing attribute of skills that take the place of the Pathfinder skill Perception, and what you roll against to notice things when you haven't got a relevant skill Charisma is an advantage in GURPS rather than an attribute. Purchasing it improves NPC reactions, but doesn't come with any of the other associated traits from Pathfinder (followers, bardic magic, etc.) FP: Pathfinder doesn't really track this, although it would be equivalent to Magic Points if you're using the default GURPS Magic system. |
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02-16-2014, 01:41 PM | #5 |
Join Date: Feb 2009
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Re: Question: Using D20 Stats with GURPS Character Creation
Id consider DnD Cha to be part of GURPS IQ, since its baseline stat off which social skills are come up with mostly
Though, you then wind up having the Cleric, Sorceror, and Wizard (who need 1 of the 3 parts of IQ) having middling IQ, but then you need to buy them Magery or PI As a note, I use RPM Magic for Wizards and Clerics, and Magic Magic for Sorcerors more or less |
02-16-2014, 01:45 PM | #6 | |||||
Join Date: Feb 2014
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Re: Question: Using D20 Stats with GURPS Character Creation
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For example, suppose an advantage gave the players a bonus to ST, which would I apply that to? Strength or Constitution? For Charisma that makes it a bit easier, because I can give them a Charisma stat and not worry about abilities that may increase it. |
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02-16-2014, 02:02 PM | #7 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Question: Using D20 Stats with GURPS Character Creation
Screw it!
Create the characters and then convert them to get the real feeling of the character. You're not going to get an exact conversion anyway, so you might as well convert what's important - the character.
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02-16-2014, 02:09 PM | #8 |
Join Date: Feb 2014
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Re: Question: Using D20 Stats with GURPS Character Creation
Exact conversions are not as important as game balance. Its OK if a stat conversion isnt perfect as long as the game balances out. As long as I can present the characters with reasonable challenges. Besides, by your suggestion I would still need to do the same thing anyway: convert stats, and if I went further I would lose what I hope to gain by adapting GURPS mechanics.
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02-16-2014, 02:13 PM | #9 | ||||||
Join Date: Nov 2004
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Re: Question: Using D20 Stats with GURPS Character Creation
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02-16-2014, 02:40 PM | #10 | ||||
Join Date: Feb 2014
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Re: Question: Using D20 Stats with GURPS Character Creation
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I will be creating the vast majority of NPC's myself for use within the city, but the surrounding world is populated by a variety of characters that will only have stats for D100 and D20 rules listed. It really isn't a problem if I combine WIS/INT into IQ for the purposes of casting spells, but I wanted to make sure that whatever happens the game has balance. Quote:
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Well, I am referring to any Advantage or Disadvantage that specifically mentions and/or targets a stat in any meaningful way. That includes being affected by stats. |
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Tags |
character creation, d20 conversion, gurps 4th |
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