03-30-2011, 03:43 PM | #71 |
Join Date: Jan 2010
Location: The Western Harbour
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Re: [OOC] Worlds of Fire
General reference (should have posted this sooner, sorry):
Jumping between universes, for the purposes of Worlds of Fire, does not follow the standard style of Quantums and so forth used by the Infinite Worlds campaign. In simple terms, imagine a grid. A big one, made of lots of little squares. Each square represents a universe. This is very simplified. You can move from one to a neighbouring one easily enough, but bypassing a neighbouring one requires travel through the Void (the space between universes). Void travel is possible, but not exactly recommended, unless you are capable of Void Steering. To complicate things: imagine a roughly circular area of squares down in one corner of the grid have been shaded in. These represent all of the universes that Humans exist in. Mark one of the squares on the edge of that circle. This is where Worlds of Fire is currently set, right on the edge of Humanity. Go too much further and they've never even heard of Humans before. The home universe of everyone involved in this is at least three or four jumps (possibly even further) inwards. Oh, and to add a sense of scale to the proceedings: to cross from this side of that circle of Humanity to the far side by the fastest possible route and without resorting to extremely long-distance sections of Void travel, would require somewhere in the region of two hundred and fifty seven trillion consecutive jumps. This may, possibly, be relevant to the overall plot.
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"John Adams was a farmer. Abraham Lincoln was a small-town lawyer. Plato, Socrates were teachers. Jesus was a carpenter. To equate judgment and wisdom with occupation is at best... insulting." |
03-30-2011, 03:57 PM | #72 | |||
Join Date: Jan 2010
Location: The Western Harbour
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Re: [OOC] Worlds of Fire
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"John Adams was a farmer. Abraham Lincoln was a small-town lawyer. Plato, Socrates were teachers. Jesus was a carpenter. To equate judgment and wisdom with occupation is at best... insulting." |
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03-30-2011, 05:07 PM | #73 | ||
Join Date: Aug 2009
Location: OK
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Re: [OOC] Worlds of Fire
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Douglas didn't consider that to be rash. Anyhoo, he was finding out more about Chu'dam and demons! Two birds with one stone! Quote:
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04-03-2011, 03:34 PM | #74 | |
Join Date: Aug 2009
Location: OK
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Re: [OOC] Worlds of Fire
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Single beds are a rarity here. Most of the beds around here are very old. I inherited my bed from my grandfather when he died, and it looks like it's around a hundred and fifty years old now (special made for someone of prodigious height; I'm 6'5" or so--1.95 meters, I guess--and my grandfather was taller than I am, and I still have to sleep in it diagonally), though that's only a guess. Even small children are given double beds in my experience. Because those are what's available. Usually find them for free in the newspaper, or on the side of the road, or on Craigslist these days. Mattresses are a different story, but once you have the frame.... |
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04-04-2011, 12:39 PM | #75 | |
Join Date: Jan 2010
Location: The Western Harbour
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Re: [OOC] Worlds of Fire
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This section of Worlds of Fire is based loosely around my home city; other places that are visited will be very different in this regard. Though this in itself is an interesting demonstration of how far you really need to go in order to find another world. It can be safely assumed that the floorspace is partly responsible for the bed situation in Guy's case; he has little enough room with a single bed that he can't open the wardrobe properly, so a double bed would have been impractical. The size of the house doesn't permit anything larger in terms of floorspace.
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"John Adams was a farmer. Abraham Lincoln was a small-town lawyer. Plato, Socrates were teachers. Jesus was a carpenter. To equate judgment and wisdom with occupation is at best... insulting." |
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04-09-2011, 10:29 AM | #76 | |
Join Date: Aug 2009
Location: OK
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Re: [OOC] Worlds of Fire
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04-14-2011, 01:24 PM | #77 |
Join Date: Jan 2010
Location: The Western Harbour
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Re: [OOC] Worlds of Fire
I don't know about Valve time, but 'soonish' in this case means when I'm no longer mildly punchy from having just got back from Judo. So, about 21 hours later taking sleep into account.
Okay, points. Ten available since it's been longer than I was intending. Later on it will probably be out of five, but more frequently. Overall I'm just going for full marks for everyone. Some notes below. Comments or thoughts on these notes are appreciated. Douglas: Allowing "I can jump out and leave any trouble behind whenever I want" as a position from which to role-play, and accepting that he's going for the direct approach to problems (even when it isn't necessarily the best in terms of avoiding trouble), Douglas gets full marks. And he has dug out some stuff that might otherwise not have been apparent. Mark: Stoic, and generally quiet. Plus truthful to a fault in places. A character built for combat (and a concept that required a higher point limit than this campaign supports), he's managing to keep up. Seann: Definitely good on the role-playing, especially with regards to the situation with Douglas. Some points in leadership (our only nominal leader at present on this basis is Serena) might tide things over a bit to allow for greater planning. Charles: Coming in late, but (thankfully) willing to fall into a slot provided by the plot. Less of a character thus far, but with a lot of potential. A few points in Search might be appropriate for a detective... Indigo: Running off alone twice now, having leapt in with great determination at the start, Indigo has nonetheless dug up one ally and somewhere the cult appear to be using. Possibly hanging around with the others a bit more might be easier to handle overall is the only complaint. Ten points each. Later points will be out of five and judged as per rules based on role-playing and achieving results. Please repost updated character sheets rather than updating them. Any comments or thoughts on the characters (each others or NPCs) or the plot/ style to date, this is a good time to put them in.
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"John Adams was a farmer. Abraham Lincoln was a small-town lawyer. Plato, Socrates were teachers. Jesus was a carpenter. To equate judgment and wisdom with occupation is at best... insulting." |
04-14-2011, 06:14 PM | #78 | |
Join Date: Aug 2004
Location: Reykjavik, Iceland
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Re: [OOC] Worlds of Fire
Quote:
I bought Search up, I still see him more of the questioning witness and suspects Detective and I raised Detect Lies. I still have 3 points left. Name: Charles A. Greenberg Race: Human Attributes [165] ST 11 [10] DX 13 [60] IQ 14 [80] HT 12 [20] HP 11 Will 13 [-5] Per 14 FP 12 Basic Lift 24 Damage 1d-1/1d+1 Basic Speed 6,25 Basic Move 6 Ground Move 6 Water Move 1 Social Background TL: 7 [0] Cultural Familiarities: Languages: English (Native) [0]; French (Accented) [4]; German (Accented) [4]. Advantages [47] Appearance (Attractive) [4] Combat Reflexes [15] Fashion Sense [5] Fit [5] Talker (2) [10] Warp (World Jumping, Gadeget, inserted under the skin left arm) (Extra Carrying Capacity (Extra-Heavy Encumbrance); Gadget/Breakable: DR 3-5; Gadget/Breakable: Size -9 or less; Gadget/Can Be Stolen: Must be forcefully removed; Reliable (+4)) [0] Perks [3] Forgettable Face [1] One-Way Fluency (Hebrew) [1] One-Way Fluency (Spanish) [1] Disadvantages [-47] Addiction (Tobacco) (Cheap) (Highly addictive; Legal) [-5] Bad Sight (Nearsighted) (Glasses) [-10] Code of Honor (Private Investigator/Agency is "private") [-10] Curious (15 or less) [-2] Pacifism (Cannot Harm Innocents) [-10] Sense of Duty (To friends, clients and companions) (Small Group) [-5] Stubbornness [-5] Quirks [-3] Attentive [-1] Congenial [-1] Mildly overconfident [-1] Skills [62] Area Knowledge (Multiverse) IQ/E - IQ+1 15 [2] Area Knowledge (New York Earth Prime (his prime)) IQ/E - IQ+0 14 [1] Brawling DX/E - DX+1 14 [2] Carousing HT/E - HT+0 12 [1] Climbing DX/A - DX-1 12 [1] Cooking IQ/A - IQ-1 13 [1] Criminology/TL7 IQ/A - IQ+0 14 [2] Detect Lies Per/H - Per+1 15 [2] includes: +2 from 'Talker' Diplomacy IQ/H - IQ+1 15 [2] includes: +2 from 'Talker' Driving/TL7 (Automobile) DX/A - DX+0 13 [2] Driving/TL7 (Motorcycle) DX/A - DX-1 12 [1] Electronics Operation/TL7 (Surveillance) IQ/A - IQ-1 13 [1] Fast-Talk IQ/A - IQ+1 15 [1] includes: +2 from 'Talker' First Aid/TL7 (Human) IQ/E - IQ+0 14 [1] Forensics/TL7 IQ/H - IQ-2 12 [1] Guns/TL7 (Pistol) DX/E - DX+2 15 [4] Guns/TL7 (Shotgun) DX/E - DX+1 14 [1] Holdout IQ/A - IQ+0 14 [2] Interrogation IQ/A - IQ+0 14 [2] Law (New York Base Criminal law and procedure) IQ/H - IQ-2 12 [1] Lockpicking/TL7 IQ/A - IQ+0 14 [2] Mathematics/TL7 (Applied) IQ/H - IQ-2 12 [1] Observation Per/A - Per-1 13 [1] Physics/TL7 IQ/VH - IQ-1 13 [4] Professional Skill (Police Officer, base forensics, how to cover crime scene, arrest procedure and so on (similar to soldier skill?)) IQ/A - IQ+1 15 [4] Research/TL7 IQ/A - IQ-1 13 [1] Savoir-Faire (Police) IQ/E - IQ+2 16 [1] includes: +2 from 'Talker' Search Per/A - Per+1 15 [4] Shadowing IQ/A - IQ+1 15 [4] Shortsword DX/A - DX-1 12 [1] Stealth DX/A - DX-1 12 [1] Streetwise IQ/A - IQ+0 14 [2] Swimming HT/E - HT+0 12 [1] Wrestling DX/A - DX+1 14 [4] Stats [165] Ads [47] Disads [-47] Quirks [-3] Skills [62] = Total [227] Hand Weapons 1 Expandable Baton LC:3 $60 Wgt:2 Dam:1d+1 cr Reach:1 Parry:10 ST:6 Skill:Shortsword 1 Small Knife LC:4 $30 Wgt:.5 swing Dam:1d-1 cut Reach:C,1 Parry:7 ST:5 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 thrust Dam:1d-1 imp Reach:C Parry:7 ST:5 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes:[1] 1 Straight Razor LC:4 $30 Wgt:.1 Dam:1d-3 cut Reach:C Parry:No ST:4 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 1 Tactical Flashlight LC:4 $100 Wgt:1 swing Dam:1d+1 cr Reach:1 Parry:10 ST:6 Skill:Sword!, Shortsword, DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, Tonfa-3 thrust Dam:1d-1 cr Reach:1 Parry:10 ST:6 Skill:Sword!, Shortsword, DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, Tonfa-3 Ranged Weapons 1 H&K P7M13 9x19 LC:3 Dam:2d+2 pi Acc:2 Range:160 / 1.85 RoF:3 Shots:13+1 ST:9 Bulk:-2 Rcl:2 $800 Wgt:2.5 1 S&W Model 19-5" .357 Magnum LC:3|3 $600 Wgt:3 Primary Dam:3d pi Acc:2 Range:190 / 2100 RoF:3 Shots:6(2i) ST:10 Bulk:-2 Rcl:3 Notes:[1] Hollow-Point Dam:3d (.5) pi+ Acc:2 Range:190 / 2100 RoF:3 Shots:6(2i) ST:10 Bulk:-2 Rcl:3 Notes:[1] 1 Small Knife LC:4 Dam:1d-1 imp Acc:0 Range:5.5 / 11 RoF:1 Shots:T(1) ST:5 Bulk:-1 Rcl: $30 Wgt:.5 Armor & Possessions 3 .357M Ammunition (3 speedloaders HP) $12.6 Wgt:.63 Location: 1 .357M Ammunition (3 speeloader Semi Wadcutters) $4.2 Wgt:.21 Location: 1 Backpack, Small (Sport pack, nylon with a generic sport emblem on itīs back) $60 Wgt:3 Location: 1 Binoculars $400 Wgt:2 Location: 1 Boots, Steel-Toed $100 Wgt:4 Location:feet 2 Canteen $20 Wgt:2 Location: 1 First Aid Kit $50 Wgt:2 Location: 1 Flashlight, Mini $10 Wgt:.25 Location: 4 H&K P7M13, 9mm (FMJ) $48 Wgt:2.4 Location: 1 Handcuffs $40 Wgt:.5 Location: 1 Holster, Belt (His old service belt for his 357 Magnum) $25 Wgt:.5 Location: 1 Holster, Shoulder (For the P7M13) $50 Wgt:1 Location: 1 Leather Jacket $50 Wgt:4 Location:arms, torso 1 Lockpicks $250 Wgt:0 Location: 1 Mini-Recorder, Digital $30 Wgt:.5 Location: 1 Ordinary Clothes $200 Wgt:2 Location: 1 Personal Basics $5 Wgt:1 Location: 1 Sleeping Bag, Insulated $100 Wgt:15 Location: 10 Traveler's Rations $20 Wgt:5 Location: 2 Water (per quart) $0 Wgt:4 Location:
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In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" |
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04-15-2011, 02:45 AM | #79 |
Join Date: Jun 2010
Location: California
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Re: [OOC] Worlds of Fire
I'll be gone until Sunday.
I might be able to update Seann's sheet before I leave tomorrow. |
04-15-2011, 03:50 PM | #80 |
Join Date: Aug 2009
Location: OK
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Re: [OOC] Worlds of Fire
Is this cool?
A new manifestation of his psychic powers has appeared, trigger by him being hit in the back! Douglas's brain has suddenly started seeing things it couldn't before! It now picks up on the faintest specks of light, reflected into his eyes! But... only when he's wearing his sunglasses. Peripheral Vision (Breakable, -20%; Can Be Stolen, -30%; ESP, -10%) [6] |
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pbp, world-jumping, worlds of fire |
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