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Old 03-30-2011, 03:43 PM   #71
Totem
 
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Default Re: [OOC] Worlds of Fire

General reference (should have posted this sooner, sorry):

Jumping between universes, for the purposes of Worlds of Fire, does not follow the standard style of Quantums and so forth used by the Infinite Worlds campaign.

In simple terms, imagine a grid. A big one, made of lots of little squares. Each square represents a universe. This is very simplified. You can move from one to a neighbouring one easily enough, but bypassing a neighbouring one requires travel through the Void (the space between universes). Void travel is possible, but not exactly recommended, unless you are capable of Void Steering.

To complicate things: imagine a roughly circular area of squares down in one corner of the grid have been shaded in. These represent all of the universes that Humans exist in. Mark one of the squares on the edge of that circle. This is where Worlds of Fire is currently set, right on the edge of Humanity. Go too much further and they've never even heard of Humans before.

The home universe of everyone involved in this is at least three or four jumps (possibly even further) inwards.

Oh, and to add a sense of scale to the proceedings: to cross from this side of that circle of Humanity to the far side by the fastest possible route and without resorting to extremely long-distance sections of Void travel, would require somewhere in the region of two hundred and fifty seven trillion consecutive jumps. This may, possibly, be relevant to the overall plot.
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Old 03-30-2011, 03:57 PM   #72
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Default Re: [OOC] Worlds of Fire

Quote:
Originally Posted by ErhnamDJ View Post
We had been told that, "Chu'dam can't enhance his followers physically, so he wouldn't be able to put up much of a fight."

Douglas was working on faulty intelligence.
There's a point about that intelligence though, because the next part of that quote was "find out more about Chu'dam and demons in general before doing anything rash".

Quote:
Originally Posted by ErhnamDJ View Post
He was also told: "Go with what you think is best. I just ask that you don't get each other into trouble that you aren't all willing to deal with."

He got Gabrielle into trouble, so he had to deal with it.
I think the part that Seann would be objecting to there is the "all willing".

Quote:
Originally Posted by ErhnamDJ View Post
The thing to point out here, I think, is that Douglas is incredibly confused about what's going on. He doesn't know anything about demons. He knows some dude is spreading a disease that 'you can live with,' which he can only conflate with polio. Which is a pretty heinous thing to spread around.

Also, he doesn't care about being conspicuous. He can burn his bridges on this world, because he doesn't have any intentions of staying here, or even ever coming back.
I was wondering when the burning bridges attitude would appear; I'd been expecting it, and I'm not surprised that it's here. It's a common enough thing to expect from those who are travelling at random and can jump reasonably easily, so it's fine for role-playing terms. The thing to remember, particularly if you have Enemies (such as, oh, Indi) is that sometimes people are willing to put those bridges back together again to follow you. Again, this idea may be relevant to the overall plot...
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Old 03-30-2011, 05:07 PM   #73
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Default Re: [OOC] Worlds of Fire

Quote:
Originally Posted by Totem View Post
There's a point about that intelligence though, because the next part of that quote was "find out more about Chu'dam and demons in general before doing anything rash".
Hey, now, let's not go overboard here. :)

Douglas didn't consider that to be rash. Anyhoo, he was finding out more about Chu'dam and demons! Two birds with one stone!

Quote:
I think the part that Seann would be objecting to there is the "all willing".
Well, we had split up. Kinda hard to make group decisions when there's no group. Besides, the only other person he was getting into trouble there was Gabrielle (whose player had stopped responding some time before...).
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Old 04-03-2011, 03:34 PM   #74
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Default Re: [OOC] Worlds of Fire

Quote:
(even with Guy's apparent tastes it seems unlikely that his parents would allow him a double bed, so it's safe to guess that it's his parent's room
Just out of curiosity, are double beds not so common where you live?

Single beds are a rarity here.

Most of the beds around here are very old. I inherited my bed from my grandfather when he died, and it looks like it's around a hundred and fifty years old now (special made for someone of prodigious height; I'm 6'5" or so--1.95 meters, I guess--and my grandfather was taller than I am, and I still have to sleep in it diagonally), though that's only a guess. Even small children are given double beds in my experience. Because those are what's available. Usually find them for free in the newspaper, or on the side of the road, or on Craigslist these days. Mattresses are a different story, but once you have the frame....
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Old 04-04-2011, 12:39 PM   #75
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Default Re: [OOC] Worlds of Fire

Quote:
Originally Posted by ErhnamDJ View Post
Just out of curiosity, are double beds not so common where you live?

Single beds are a rarity here.

Most of the beds around here are very old. I inherited my bed from my grandfather when he died, and it looks like it's around a hundred and fifty years old now (special made for someone of prodigious height; I'm 6'5" or so--1.95 meters, I guess--and my grandfather was taller than I am, and I still have to sleep in it diagonally), though that's only a guess. Even small children are given double beds in my experience. Because those are what's available. Usually find them for free in the newspaper, or on the side of the road, or on Craigslist these days. Mattresses are a different story, but once you have the frame....
My experience is that double beds tend to be rarer; one for the parents in a house and then single from there. I can only think of one house I know with more than one double bed in it. This doesn't include things that can be converted to double beds obviously; we have a spare bed tucked under another bed which could in theory become a second half of a double bed, and we used to have a sofa that could in theory fold down into a bed that would be double-width (though I don't think even I would have fitted into it comfortably).

This section of Worlds of Fire is based loosely around my home city; other places that are visited will be very different in this regard. Though this in itself is an interesting demonstration of how far you really need to go in order to find another world.

It can be safely assumed that the floorspace is partly responsible for the bed situation in Guy's case; he has little enough room with a single bed that he can't open the wardrobe properly, so a double bed would have been impractical. The size of the house doesn't permit anything larger in terms of floorspace.
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Old 04-09-2011, 10:29 AM   #76
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Default Re: [OOC] Worlds of Fire

Quote:
Originally Posted by Totem
Last edited by Totem; Today at 10:19 AM. Reason: ErhnamDJ posted while I was writing
I just have to say, that's the funniest thing I've seen all week.
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Old 04-14-2011, 01:24 PM   #77
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Default Re: [OOC] Worlds of Fire

Quote:
Originally Posted by Talosian View Post
Is 'soonish' in Valve time?
I don't know about Valve time, but 'soonish' in this case means when I'm no longer mildly punchy from having just got back from Judo. So, about 21 hours later taking sleep into account.

Okay, points. Ten available since it's been longer than I was intending. Later on it will probably be out of five, but more frequently. Overall I'm just going for full marks for everyone. Some notes below. Comments or thoughts on these notes are appreciated.

Douglas: Allowing "I can jump out and leave any trouble behind whenever I want" as a position from which to role-play, and accepting that he's going for the direct approach to problems (even when it isn't necessarily the best in terms of avoiding trouble), Douglas gets full marks. And he has dug out some stuff that might otherwise not have been apparent.

Mark: Stoic, and generally quiet. Plus truthful to a fault in places. A character built for combat (and a concept that required a higher point limit than this campaign supports), he's managing to keep up.

Seann: Definitely good on the role-playing, especially with regards to the situation with Douglas. Some points in leadership (our only nominal leader at present on this basis is Serena) might tide things over a bit to allow for greater planning.

Charles: Coming in late, but (thankfully) willing to fall into a slot provided by the plot. Less of a character thus far, but with a lot of potential. A few points in Search might be appropriate for a detective...

Indigo: Running off alone twice now, having leapt in with great determination at the start, Indigo has nonetheless dug up one ally and somewhere the cult appear to be using. Possibly hanging around with the others a bit more might be easier to handle overall is the only complaint.


Ten points each. Later points will be out of five and judged as per rules based on role-playing and achieving results. Please repost updated character sheets rather than updating them. Any comments or thoughts on the characters (each others or NPCs) or the plot/ style to date, this is a good time to put them in.
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Old 04-14-2011, 06:14 PM   #78
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Default Re: [OOC] Worlds of Fire

Quote:
Originally Posted by Totem View Post
Charles: Coming in late, but (thankfully) willing to fall into a slot provided by the plot. Less of a character thus far, but with a lot of potential. A few points in Search might be appropriate for a detective...
Yes I have been playing Charles on the back burner, he is new and still catching on what is going down. Always one step behind and still trying to figure out the rest of his group. I will bring him more into the game as a more vocal character than he has been until now, also I seem to be playing him more bitter than I considered him at start, lost his world and all that.

I bought Search up, I still see him more of the questioning witness and suspects Detective and I raised Detect Lies.

I still have 3 points left.

Name: Charles A. Greenberg
Race: Human

Attributes [165]
ST 11 [10]
DX 13 [60]
IQ 14 [80]
HT 12 [20]

HP 11
Will 13 [-5]
Per 14
FP 12

Basic Lift 24
Damage 1d-1/1d+1

Basic Speed 6,25
Basic Move 6

Ground Move 6
Water Move 1

Social Background
TL: 7 [0]
Cultural Familiarities:
Languages: English (Native) [0]; French (Accented) [4]; German (Accented) [4].

Advantages [47]
Appearance (Attractive) [4]
Combat Reflexes [15]
Fashion Sense [5]
Fit [5]
Talker (2) [10]
Warp (World Jumping, Gadeget, inserted under the skin left arm) (Extra Carrying Capacity (Extra-Heavy Encumbrance); Gadget/Breakable: DR 3-5; Gadget/Breakable: Size -9 or less; Gadget/Can Be Stolen: Must be forcefully removed; Reliable (+4)) [0]

Perks [3]
Forgettable Face [1]
One-Way Fluency (Hebrew) [1]
One-Way Fluency (Spanish) [1]

Disadvantages [-47]
Addiction (Tobacco) (Cheap) (Highly addictive; Legal) [-5]
Bad Sight (Nearsighted) (Glasses) [-10]
Code of Honor (Private Investigator/Agency is "private") [-10]
Curious (15 or less) [-2]
Pacifism (Cannot Harm Innocents) [-10]
Sense of Duty (To friends, clients and companions) (Small Group) [-5]
Stubbornness [-5]

Quirks [-3]
Attentive [-1]
Congenial [-1]
Mildly overconfident [-1]

Skills [62]
Area Knowledge (Multiverse) IQ/E - IQ+1 15 [2]
Area Knowledge (New York Earth Prime (his prime)) IQ/E - IQ+0 14 [1]
Brawling DX/E - DX+1 14 [2]
Carousing HT/E - HT+0 12 [1]
Climbing DX/A - DX-1 12 [1]
Cooking IQ/A - IQ-1 13 [1]
Criminology/TL7 IQ/A - IQ+0 14 [2]
Detect Lies Per/H - Per+1 15 [2]
includes: +2 from 'Talker'
Diplomacy IQ/H - IQ+1 15 [2]
includes: +2 from 'Talker'
Driving/TL7 (Automobile) DX/A - DX+0 13 [2]
Driving/TL7 (Motorcycle) DX/A - DX-1 12 [1]
Electronics Operation/TL7 (Surveillance) IQ/A - IQ-1 13 [1]
Fast-Talk IQ/A - IQ+1 15 [1]
includes: +2 from 'Talker'
First Aid/TL7 (Human) IQ/E - IQ+0 14 [1]
Forensics/TL7 IQ/H - IQ-2 12 [1]
Guns/TL7 (Pistol) DX/E - DX+2 15 [4]
Guns/TL7 (Shotgun) DX/E - DX+1 14 [1]
Holdout IQ/A - IQ+0 14 [2]
Interrogation IQ/A - IQ+0 14 [2]
Law (New York Base Criminal law and procedure) IQ/H - IQ-2 12 [1]
Lockpicking/TL7 IQ/A - IQ+0 14 [2]
Mathematics/TL7 (Applied) IQ/H - IQ-2 12 [1]
Observation Per/A - Per-1 13 [1]
Physics/TL7 IQ/VH - IQ-1 13 [4]
Professional Skill (Police Officer, base forensics, how to cover crime scene, arrest procedure and so on (similar to soldier skill?)) IQ/A - IQ+1 15 [4]
Research/TL7 IQ/A - IQ-1 13 [1]
Savoir-Faire (Police) IQ/E - IQ+2 16 [1]
includes: +2 from 'Talker'
Search Per/A - Per+1 15 [4]
Shadowing IQ/A - IQ+1 15 [4]
Shortsword DX/A - DX-1 12 [1]
Stealth DX/A - DX-1 12 [1]
Streetwise IQ/A - IQ+0 14 [2]
Swimming HT/E - HT+0 12 [1]
Wrestling DX/A - DX+1 14 [4]

Stats [165] Ads [47] Disads [-47] Quirks [-3] Skills [62] = Total [227]

Hand Weapons
1 Expandable Baton LC:3 $60 Wgt:2
Dam:1d+1 cr Reach:1 Parry:10 ST:6 Skill:Shortsword
1 Small Knife LC:4 $30 Wgt:.5
swing Dam:1d-1 cut Reach:C,1 Parry:7 ST:5 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3
thrust Dam:1d-1 imp Reach:C Parry:7 ST:5 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes:[1]
1 Straight Razor LC:4 $30 Wgt:.1
Dam:1d-3 cut Reach:C Parry:No ST:4 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3
1 Tactical Flashlight LC:4 $100 Wgt:1
swing Dam:1d+1 cr Reach:1 Parry:10 ST:6 Skill:Sword!, Shortsword, DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, Tonfa-3
thrust Dam:1d-1 cr Reach:1 Parry:10 ST:6 Skill:Sword!, Shortsword, DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, Tonfa-3

Ranged Weapons
1 H&K P7M13 9x19 LC:3 Dam:2d+2 pi Acc:2 Range:160 / 1.85
RoF:3 Shots:13+1 ST:9 Bulk:-2 Rcl:2 $800 Wgt:2.5
1 S&W Model 19-5" .357 Magnum LC:3|3 $600 Wgt:3
Primary Dam:3d pi Acc:2 Range:190 / 2100
RoF:3 Shots:6(2i) ST:10 Bulk:-2 Rcl:3 Notes:[1]
Hollow-Point Dam:3d (.5) pi+ Acc:2 Range:190 / 2100
RoF:3 Shots:6(2i) ST:10 Bulk:-2 Rcl:3 Notes:[1]
1 Small Knife LC:4 Dam:1d-1 imp Acc:0 Range:5.5 / 11
RoF:1 Shots:T(1) ST:5 Bulk:-1 Rcl: $30 Wgt:.5

Armor & Possessions
3 .357M Ammunition (3 speedloaders HP) $12.6 Wgt:.63 Location:
1 .357M Ammunition (3 speeloader Semi Wadcutters) $4.2 Wgt:.21 Location:
1 Backpack, Small (Sport pack, nylon with a generic sport emblem on itīs back) $60 Wgt:3 Location:
1 Binoculars $400 Wgt:2 Location:
1 Boots, Steel-Toed $100 Wgt:4 Location:feet
2 Canteen $20 Wgt:2 Location:
1 First Aid Kit $50 Wgt:2 Location:
1 Flashlight, Mini $10 Wgt:.25 Location:
4 H&K P7M13, 9mm (FMJ) $48 Wgt:2.4 Location:
1 Handcuffs $40 Wgt:.5 Location:
1 Holster, Belt (His old service belt for his 357 Magnum) $25 Wgt:.5 Location:
1 Holster, Shoulder (For the P7M13) $50 Wgt:1 Location:
1 Leather Jacket $50 Wgt:4 Location:arms, torso
1 Lockpicks $250 Wgt:0 Location:
1 Mini-Recorder, Digital $30 Wgt:.5 Location:
1 Ordinary Clothes $200 Wgt:2 Location:
1 Personal Basics $5 Wgt:1 Location:
1 Sleeping Bag, Insulated $100 Wgt:15 Location:
10 Traveler's Rations $20 Wgt:5 Location:
2 Water (per quart) $0 Wgt:4 Location:
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Old 04-15-2011, 02:45 AM   #79
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Default Re: [OOC] Worlds of Fire

I'll be gone until Sunday.

I might be able to update Seann's sheet before I leave tomorrow.
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Old 04-15-2011, 03:50 PM   #80
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Default Re: [OOC] Worlds of Fire

Is this cool?

A new manifestation of his psychic powers has appeared, trigger by him being hit in the back! Douglas's brain has suddenly started seeing things it couldn't before! It now picks up on the faintest specks of light, reflected into his eyes! But... only when he's wearing his sunglasses.

Peripheral Vision (Breakable, -20%; Can Be Stolen, -30%; ESP, -10%) [6]
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