03-02-2022, 07:30 AM | #1241 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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He moved slowly and subtlety. Hua has plenty of time to get in position. He sticks his hands on his head, and this group is captured. Where will you be placing them? What will you be doing special for 19F?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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03-02-2022, 09:28 AM | #1242 | |
Join Date: Jan 2014
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Re: DreadStormers [IC]
Have a three pairs of guards haul them off to the brig. That'll probably be inconspicuous enough to be overlooked. They're going be waiting around for me to reconnoiter the deck 19 area.
Well, I'd like to check to make sure there's no security posted in the area or anything besides a bunch of crew on their off hours. I think the best way to handle this many people is to create a crisis so that the security will be seen as coming to "rescue" them from the dreadstormer and then they'll pretty much go along with whatever they say. If nothing presents itself, maybe I could start another fire? Reconnoitering rolls: Quote:
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03-02-2022, 10:34 AM | #1243 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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To Pookivo, he says, "Please gather the security contingent, we'll be taking the command centre now. We'll need to secure the crew and officers and lockdown all the entrances."
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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03-03-2022, 08:40 AM | #1244 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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Thuno Salutes. The teams mass at the door... and then fling it open and shout for everyone to stand up with their hands away from their desks. The second mate shouts "Traitors!", and several people shout as well. Many people are slowly standing up... but not all of them... What does daymar to with the action after he comes through the door?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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03-03-2022, 10:04 AM | #1245 | |||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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This time I'd like to start a few fires and not bother with tampering with the sprinklers. Hopefully they'll keep them under control while still inspiring enough panic. So I'll go back down to the area where I left the guards, tell them to arrive on Deck 19 (from multiple directions) shortly when I plan for the fires to break out under the pretense of attempting to capture the Dreadstormer. They'll arrest all the crew there, and then we'll have the entire area under control. IQ for timing, Traps x3 for three fires, Stealth x3 for three repositionings: Quote:
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03-03-2022, 10:31 AM | #1246 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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[822] 22-03-03 18:28:46 CET Perception 3d6 <= 14 5 + 4 + 6 = 15 ... failure He says loudly, "Move away from your work stations, stand down, and be quiet, and no one will be hurt." Addressing Sergeant Pookivo, "Sergeant, please have your men remove anyone from their stations who has not done so."
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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03-04-2022, 07:25 AM | #1247 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
awesome.
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Rolling intimidation for Daymar... 7 vs skill 14. Daymar's voice rings out over the room, perhaps with a psychic edge to it. In combination with the shot, it brings a measure of calm, and everyone pauses. (all the resistance rolls from the truely determined are failed). Quote:
The men are already on it, swarming over the room and placing weapons against anyone who isn't stepping away from their station. Pookivo positions himself for another shot at the second mate.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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03-04-2022, 08:23 AM | #1248 | |
Join Date: Jan 2014
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Re: DreadStormers [IC]
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Well the goal is to spread terror, so I'd like to spread them across multiple blocks (F, G, I, unless H or E are more populated), and not actually close to anything important, especially not the oxygen tanks. The hydrogen bricks will burn enough. |
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03-04-2022, 10:26 AM | #1249 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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[827] 22-03-04 18:25:17 CET Suggestion 3d6 <= 16 1 + 2 + 2 = 5 ... success Edit: Daymar will suggest to the second mate that he lay down and put his hands on his head, and if he does so, he will say, "Sergeant, cease fire, the second mate is under my control now."
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). Last edited by GnomesofZurich; 03-04-2022 at 02:29 PM. |
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03-08-2022, 11:38 AM | #1250 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
Which is all to say that the "party zone" of deck 19 is 19E-19F, and that's where all of the people are. There may be one or two stragglers on the rest of the deck, plus Daymar's old section locked off in 19AB (but isolated from the lasers). *Aft means towards the back of the ship, or closer to "A". Quote:
So F, G, and E. Hua is working on Setting the G fire with the E fire is discovered... She must have done too good a job. A fire alert is sounded for the ship... and the security troops show up almost immediately afterwards. However, the alert has spread to the control centers of the ship: Fire! Quote:
the second mate cowers with his hands on his head. there is another shot somewhere in the room, and a lot of activity, but the security appear to be doing a good job against their out gunned and intimidated foes. The control station barks a sound "One of my men in the hall saw a large detachment of security. Is there anything I need to be aware of?"
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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