01-25-2022, 10:37 AM | #1181 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Yes
Quote:
"Just five minutes, then I'll run through everyone on this shift again. Meanwhile, please consider how best to get the remaining security shift onboard."
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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01-26-2022, 05:24 AM | #1182 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
If she doesn't use their access, and just says she has something important to say, she's going to get Zybo rather than Vinobi, because Zybo actually likes her, trusts her, and is awake, while Vinobi is asleep, is unsure if she is a dreadstormer or not, and dislikes her because she makes his life more difficult trying to figure out what she's saying. Quote:
Quote:
Spoiler:
I mean, I don't want to tell you how to run your assult, so I'm putting his ideas in spoilers. you can use it if you want.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 01-26-2022 at 05:49 AM. |
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01-26-2022, 02:46 PM | #1183 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Quote:
[788] 22-01-26 22:38:53 CET Mental Surgery repeat, All-Out Concentrate 3d6 <= 16 1: 4 + 1 + 5 = 10 ... success 2: 1 + 5 + 1 = 7 ... success 3: 3 + 5 + 4 = 12 ... success 4: 3 + 2 + 3 = 8 ... success 5: 6 + 3 + 6 = 15 ... success 6: 5 + 3 + 6 = 14 ... success 7: 2 + 1 + 2 = 5 ... success 8: 6 + 5 + 5 = 16 ... success 9: 1 + 5 + 2 = 8 ... success 10: 6 + 6 + 5 = 17 ... failure 11: 6 + 5 + 4 = 15 ... success 12: 3 + 5 + 4 = 12 ... success 13: 1 + 6 + 1 = 8 ... success 14: 5 + 2 + 4 = 11 ... success 15: 4 + 2 + 1 = 7 ... success 16: 3 + 3 + 4 = 10 ... success 17: 6 + 3 + 1 = 10 ... success 18: 6 + 5 + 1 = 12 ... success 19: 3 + 1 + 5 = 9 ... success 20: 2 + 2 + 3 = 7 ... success 21: 5 + 3 + 3 = 11 ... success 22: 2 + 5 + 6 = 13 ... success 23: 4 + 3 + 1 = 8 ... success 24: 6 + 1 + 4 = 11 ... success 25: 5 + 4 + 1 = 10 ... success 26: 5 + 3 + 2 = 10 ... success 27: 5 + 1 + 5 = 11 ... success With one failure (non critical, at least) and four narrow successes, I still can't say with absolute confidence that everyone is on board, but it will have to do. Since I believe Hua has joined us in the bunkroom, Daymar is going to consult with her before moving on. "We now have two shifts of security on-board plus the prisoners you freed. We need to decide whether to begin trying to take the ship with the crew we have onboard, or wait to try to also get the third security shift on duty now. What do you think?"
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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01-26-2022, 03:11 PM | #1184 | |
Join Date: Jan 2014
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Re: DreadStormers [IC]
Quote:
"Given my original plan was having the first shift massacre the second... Well I'd say we're way ahead of where I thought we'd be right now. I think we could do it with two shifts. But if we could get the third, then all the better." I was going to say that I left two of the security guards on the third shift in the brig, so we should go get them next, but I just realized I didn't actually say what was to happen to those two guards. |
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01-27-2022, 03:57 AM | #1185 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Quote:
@ericthered: What time is it now? How much time is left in the current shift, and where are the shifts we have expected to be?
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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01-27-2022, 04:24 AM | #1186 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
Quote:
Quote:
You're about two and a half hours into the shift. Pacifica has duties at four hours into the shift. Hua is supposed to be asleep. Pacifica and Daymar have their off time right now.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 01-28-2022 at 05:38 AM. |
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01-27-2022, 12:50 PM | #1187 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
Quote:
Quote:
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01-28-2022, 04:52 AM | #1188 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Quote:
One concern is whether there is a self-destruct the Captain can trigger if he fears his ship is being taken. We've got to take the bridge in pretty short order."
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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01-28-2022, 05:50 PM | #1189 | |
Join Date: Nov 2016
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Re: DreadStormers [IC]
Quote:
She also adds the remarks made by the security members moments ago, hoping it helps improve their plans. I'm sure this is nothing for you, sir.
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01-31-2022, 07:36 AM | #1190 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
If I understand correctly, the officers are just providing backup if something goes wrong? Or did you folks never specify?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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