07-01-2018, 02:17 PM | #451 | ||||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Modern Firepower] Technothriller gear for secret DHS team in 2017
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So if Everatt's style is being mimicked then they'd have picked up Taylor a pair. I recommend these, they're pretty swank and look pretty durable. Alternately these are damned swank (maybe too swank) but they don't look as durable to my untrained eye (I have no idea if snake skin is more or less durable than cowhide). Quote:
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Though I will note, High-Tech does not put any penalties on combat boots. So it's likely that there really shouldn't be any. I only mention possible penalties as I've climbed (and snuck) in combat boots, and there is a distinct difference between climbing in combat boots and climbing in sneakers... and a difference I feel is greater than 1. Quote:
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07-02-2018, 02:37 AM | #452 | ||||||
Join Date: Mar 2006
Location: Iceland*
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Re: [Modern Firepower] Technothriller gear for secret DHS team in 2017
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Would these give a penalty to Climbing or Stealth? Compared to, say, combat boots? Quote:
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Hiking is less important, hopefully. If he has to leave his bike and walk somewhere, he'll hopefully have time to change footwear. Quote:
But I'd certainly agree that footwear should give more than +/-1 on certain surfaces, where using Stealth at all is very dependent on being able to put something soft in contact with the hard surface. As noted, huaraches are a much more appropriate idea.
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07-02-2018, 04:18 AM | #453 | |||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Modern Firepower] Technothriller gear for secret DHS team in 2017
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Conversely this sole is pretty much a standard combat boot sole, it's fine for most adventure skills. The first style I'd give a -1 to most adventure skills until you become Familiar (and even then I* might keep a -1 to Climb and Sneak). Your feet are just prone slip when running, or jumping, there is no grip for Climbing, etc. The second is basically a combat boot sole, but it's not going to be as good in mud due to the narrow heel (below GURPS threshold). * I'm harsher than High-Tech, I feel that all hard soled boots should take a -1 to Stealth and Climbing. Running, Acrobatics, Jumping are all things you can acclimate to, but the restriction from the hard sole and tight decreased mobility in the ankle really does reduce Climbing and Sneaking in my opinion. Quote:
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07-02-2018, 06:00 AM | #454 | ||||
Join Date: Mar 2006
Location: Iceland*
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Re: [Modern Firepower] Technothriller gear for secret DHS team in 2017
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I'm pretty sure that no one would expect Taylor to use a pair of flat-soled riding boots as all-purpose footwear. Quote:
I've always assumed that typical Climbing or Stealth checks assumed stout footwear built for adventuring uses, with DR 2*, if not actual armour. I'd give barefooted characters who were used to doing it barefooted a bonus (which might justify an Accessory Perk for low-tech hunter-gatherers and the like, that their bare feet are equivalent to purpose-built athletic footwear). I'd say that Running actually takes a penalty from a lot of boots not designed for running. Hiking the same. In both cases, even a minor annoyance quickly builds up to a problem. Quote:
And I'd penalise hard-soled footwear when using Stealth on hard surfaces, especially surfaces that make sounds easily, i.e. where there is no alternative but to try to tip-toe around hardwood flooring. But I might not penalise it when using Stealth outdoors, on varied ground, where proper use of the skill includes selecting a path that suits the footwear you are wearing.
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federal agencies, hans-christian vortisch, high-tech, jade serenity, modern firepower, special ops |
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