11-04-2015, 02:29 PM | #11 | |
Join Date: Mar 2015
|
Re: Questions about UT smoke, lasers, and plasma.
Quote:
If the plasma weapons had other flavor text or didn't mention its need to create a vacuum channel via laser I wouldn't have any questions about it. |
|
11-04-2015, 02:34 PM | #12 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Questions about UT smoke, lasers, and plasma.
I meant to sound almost opposite to critical. I apologise for mangling my attempt at silliness. I wish I could blame my cold, but my sig is what it is for a reason.
Often with superscience, you have to change either the stats or the flavor text to fit in with the desired setting. It seems like you may want to alter the description of how the result is achieved more than anything important to most PCs.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
11-04-2015, 02:43 PM | #13 | |
Join Date: Jul 2008
|
Re: Questions about UT smoke, lasers, and plasma.
Quote:
There are two things that limit how much laser energy a given bit of air will stop. One is transparency, and the other is the amount of energy that will blast the air out of the path. For normal lasers used in atmosphere (that is, not X-ray or gamma ray lasers), the air is mostly transparent. Smoke makes the air less transparent. But the function of this laser requires that it dump enough energy to drive every bit of clear air past the 'blown away' point. And adding smoke isn't going to significantly increase the amount of energy it takes to blast any given volume to vacuum.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
11-04-2015, 02:47 PM | #14 |
Join Date: Mar 2015
|
Re: Questions about UT smoke, lasers, and plasma.
Flyndaran, no offense taken! I just wanted to be clear so I don't get too many replies telling me not to worry about it :)
I think plasma weapons will soon come into use against my PC in a game (the PC knows this) and I want to have a good, thought out, defensible reason for saying "this smoke might help me in this situation". My GM is very much about things being internally consistent even though we are using SS in some cases. I am torn about the setting consistency of course, if it does effect plasma then everyone would know that, at least anyone who commonly uses plasma weapons/is trained in them. Depending on what comes out of this thread I'll either forget about it or take it to the GM so its not a surprise if I pop smoke vs plasma. |
11-04-2015, 02:58 PM | #15 | |
Join Date: Mar 2015
|
Re: Questions about UT smoke, lasers, and plasma.
Quote:
|
|
11-04-2015, 03:20 PM | #16 | |
Join Date: Jul 2008
|
Re: Questions about UT smoke, lasers, and plasma.
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
11-04-2015, 03:27 PM | #17 | |
Join Date: Apr 2010
|
Re: Questions about UT smoke, lasers, and plasma.
Quote:
Once you have this baseline established you can play with the specifics to get the game effect you want. Maybe there is a particular type of smoke that is[I] effective against this laser...but be careful using it, because the plasma beam will explode at whatever depth the laser's penetration of the cloud fails--which will not be the edge of the cloud, but some random point inside it. |
|
11-04-2015, 03:37 PM | #18 | |
Join Date: Aug 2007
|
Re: Questions about UT smoke, lasers, and plasma.
Quote:
First, the game rules about weapons grade lasers being stopped by smoke are bad science. They have a single hex of smoke that blocks normal vision (-10 penalty) giving DR 10 and basically stopping a 3D laser. Somebody can come along and work out the equivalency of normal lighting to watts of laser output if they want to bt why don't we stick to comparing lasers to lasers and say that a smoke hex that stops normal vision will also stop a common laser pointer. Said laser pointer is limited to 5 milli-watts by US law. A modest real world laser such as the US Navy has just deployed will be in the vicinity of 100 kilowatts. Just to put everything in the same units 100 kw is equal to 100,000,000 milli-watts. From this we can see that the weapon laser is 20,000,000 times as intense as the laser pointer. It would take 20 million times as many smoke particles to absorb the weapons laser. Fairly predictable when Gurps would normally measure the penetration of the weapons laser in millimeters of RHA steel (and get a value of about 3.5mm of RHA). Incidentally, this is a real world laser. By the standards of sci-fi laser it would be only a pistol and possibly a small one at that. So single hexes of regular smoke would have no measurable effect on a weapons grade laser. Bad science. As you've asked a laser that would heat a horizontal column of air so much that it would expand enough to create a channel of near vacuum and hold it open would indeed have to be even stronger than a simple weapon laser.
__________________
Fred Brackin |
|
11-04-2015, 04:07 PM | #19 |
Join Date: Mar 2015
|
Re: Questions about UT smoke, lasers, and plasma.
I agree that they super heat it, but disagree that adding smoke doesn't make it harder. Making it harder is exactly what smoke does, it forces the laser to dump more of its energy before hitting the intended target. The smoke absorbs more from the laser than normal air would and in the case of prism smoke it specifically diffuses that energy before it can pass through it. The energy, heat and light, are affected by the smoke in the description of the smoke itself.
|
11-04-2015, 04:11 PM | #20 | |
Join Date: Mar 2015
|
Re: Questions about UT smoke, lasers, and plasma.
Quote:
Does that sound appropriate without changing either the flavor text or the rules for lasers and smoke? |
|
Tags |
laser, plasma weapons, ultra-tech |
Thread Tools | |
Display Modes | |
|
|