11-10-2020, 03:40 PM | #21 | |
Join Date: Aug 2018
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Re: [Pyramid] Replacing Claws and Teeth with Natural Weapons
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To change settings requires a Ready maneuver.PP54 the additional second of delay built into alternative abilities that aren’t attacksPU8p8 To change out a slot requires a Ready maneuver.I can't seem to find which book may have amended this to include free-action Detect swaps, do you recall? Chinese Elemental Powers seems to have contrary evidence: CEP21 "Inner Awareness" is a form of Detect (Chi) CEP33 "Inner Discrimination" is another form (has Analyzing w/ Requires Preparation) "You may take a Ready maneuver to switch between the two abilities" Can't say I really understand why you'd pay 38 points for these as alternate ablities though... Doing a limited enhancement "Prep Required Analyzing +80%" would cost 16 extra points to IA's 18: a total of 34... But then I guess you'd need Selectivity +5% too, which would cost 1 more point (so you could turn Analyzing on and off, to turn Prep Required on and off) for a total of 35. That still saves 3 points though. Am I missing something here? Last edited by Plane; 11-10-2020 at 03:56 PM. |
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11-10-2020, 04:23 PM | #22 |
Join Date: Jan 2015
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Re: [Pyramid] Replacing Claws and Teeth with Natural Weapons
I use KYOS so the Increased Damage and Swing-Capable are not really a problem in my games. The player that used it most did so with a "arcane weapon master" sort of character that could conjure up weapons of pure magic, using multiple natural weapons as alternative abilities, and he only used the two enhancements to adjust the damage value of said weapons to match its mundane (albeit fine) counterpart.
Even if that were not the case, I don't think those enhancements would be any more troublesome than DR, Innate Attack and Striking ST, it just requires some GM oversight. |
11-10-2020, 05:35 PM | #23 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Pyramid] Replacing Claws and Teeth with Natural Weapons
I just checked Power Ups 8 and Powers and didn't see it so might be a Kromm quote. I am sure I read it somewhere but no need to take my word for it.
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11-11-2020, 12:23 PM | #24 | |
Join Date: Aug 2018
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Re: [Pyramid] Replacing Claws and Teeth with Natural Weapons
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I always thought it would be reasonable to allow buying "Reduced Time" on all underlying abilities solely dedicated to this, to allow it to make that a free action. Possibly even something cheaper with it only being a -5% limitation on Ammo Options (PU4) to req a ready to swap between piercing types. |
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11-11-2020, 12:35 PM | #25 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Pyramid] Replacing Claws and Teeth with Natural Weapons
My assumption is that changing between alternate abilities means you immediate have the other ability, but it is off, and thus you will need to use a ready action to turn it on. As innate attacks don't require an action to turn on, they switch immediately. That also means you can use Reduced Time to eliminate the ready action.
Last edited by Anthony; 11-11-2020 at 12:38 PM. |
11-11-2020, 02:29 PM | #26 | ||
Join Date: Aug 2018
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Re: [Pyramid] Replacing Claws and Teeth with Natural Weapons
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If we didn't do that then AA could be a very cheap way to get around "takes a long time to turn on or off" abilities like Shapeshifting (use AA to ignore the 10 second requirement) instead of buying Reduced Time. Quote:
So even though Mind Shield is already free-action switchable (there's no incentive to buy Reduced Time for it) maybe it should require buying Reduced Time for it to allow a free-action swap-to or swap-from like an attack? |
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11-11-2020, 03:09 PM | #27 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Pyramid] Replacing Claws and Teeth with Natural Weapons
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Tags |
claws, natural weapon, natural weapons, pyramid #3/65, teeth |
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