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Old 01-11-2012, 09:18 AM   #11
Fred Brackin
 
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Default Re: Supernatural Durability at -10 x HP

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Originally Posted by Nosforontu View Post
If I remember right Supernatural durability first appeared in a slightly altered form called I believe Vampiric Durability back in Gurps Vampire Masquerade to represent vampires resilience to injury from non-aggravated sources.
"Vampiric Invulnerability" and it was designed to mimic the rules from WW's Vampire 1e. It may ahve been tweaked a few times since then (It was renamed Undead Invulnerability for Gurps:Deadlands) but it's never been re-built from first principles to fit a broad range of supernatural source material.

There may be a reason why it doesn't make much sense here in 4e.
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Old 01-11-2012, 10:27 AM   #12
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Default Re: Supernatural Durability at -10 x HP

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Originally Posted by JCurwen3 View Post
Jason seemed to have SD and Unkillable 2 (which to me means even if "killed" normally by his weakness or even blown apart he's instantly "reduced" to -10xHP and then he starts regenerating and eventually "gets better"), with a possible Achilles' Heel of "being blown apart by a single attack that does 10xHP all at once" (but I think in Jason X he may have, with technological assistance, even overcome that!).
Which is incidentally a really crappy purchase that covers a lot of redundant area. There's a limitation floating around somewhere that lets you buy the benefits of Unkillable 2 without having to pay for most of the (entirely redundant) benefits of Unkillable 1, which is perfect for combining with SD.

OT: It's also perfect for a super "hero" character I had once, with one of those "not very good" superpowers.
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Old 01-12-2012, 11:11 AM   #13
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Default Re: Supernatural Durability at -10 x HP

Wanted to avoid starting yet another thread on SD, but one more question:

With SD, you don't suffer half Move at 1/3 HP; instead that happens below 0 HP.

What about Dodge? The advantage says nothing about whether you ever suffer half Dodge, or at the normal 1/3 HP when it happens for everyone else.

To me it seems like the spirit of the advantage would mean that you also have full Dodge, at least above negative HP; it also would make less sense if you suffered the Dodge loss at a different point than the Move loss.

Then again, it just says something about shifting that half Move thing from 1/3 HP to below 0 HP, and as such it's unclear what's intended for Dodge. Is it an oversight?

Ever been any rulings about that?
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Old 01-12-2012, 11:46 AM   #14
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Default Re: Supernatural Durability at -10 x HP

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Originally Posted by JCurwen3 View Post

With SD, you don't suffer half Move at 1/3 HP; instead that happens below 0 HP.

What about Dodge? The advantage says nothing about whether you ever suffer half Dodge, or at the normal 1/3 HP when it happens for everyone else.
I dont recall any rulings but I would say is changed the same as move.
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Old 01-12-2012, 08:07 PM   #15
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Default Re: Supernatural Durability at -10 x HP

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Originally Posted by JCurwen3 View Post
What about Dodge? The advantage says nothing about whether you ever suffer half Dodge, or at the normal 1/3 HP when it happens for everyone else.
P.B380 says, "If you have less than 1/3 of your
HP remaining, you are reeling from
your wounds. Halve your Basic Speed
and Move (round up), which also
reduces your Dodge."

So the Dodge is not reduced if the Speed and Move are not.
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Old 01-12-2012, 08:17 PM   #16
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Default Re: Supernatural Durability at -10 x HP

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Originally Posted by jeff_wilson View Post
P.B380 says, "If you have less than 1/3 of your
HP remaining, you are reeling from
your wounds. Halve your Basic Speed
and Move (round up), which also
reduces your Dodge."

So the Dodge is not reduced if the Speed and Move are not.
that is unfixed errata see http://forums.sjgames.com/showthread.php?p=30034
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Old 01-12-2012, 10:07 PM   #17
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Default Re: Supernatural Durability at -10 x HP

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Originally Posted by roguebfl View Post
The erratum does not bear on the the conditional nature.


In other news, the bogus cost multiplier erratum for Gate magic is still up, 2.5 years after it was first reported and a year since the last GURPS 4e errata in general was updated.
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Old 01-12-2012, 10:22 PM   #18
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Default Re: Supernatural Durability at -10 x HP

Quote:
Originally Posted by jeff_wilson View Post
P.B380 says, "If you have less than 1/3 of your
HP remaining, you are reeling from
your wounds. Halve your Basic Speed
and Move (round up), which also
reduces your Dodge."

So the Dodge is not reduced if the Speed and Move are not.
I agree that it would be silly to halve Dodge at 1/3 HP while Move is halved only below 0 HP for Supernatural Durability.

Is this an example of errata for SD? Should it say that both Move and Dodge are halved below 0 HP (not just Move as it is written now)?

Because as it is written one could make a case either for (1) Dodge is still halved at 1/3 HP whilst Move is halved later, which seems silly, or (2) someone with SD never halves Dodge due to injury. The common sense answer is that Dodge would halve when Move does, below 0 HP, but as it stands that'd be an assumption of the intent and that as written it's wrong.
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Old 01-12-2012, 10:29 PM   #19
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Default Re: Supernatural Durability at -10 x HP

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Originally Posted by JCurwen3 View Post
I agree that it would be silly to halve Dodge at 1/3 HP while Move is halved only below 0 HP for Supernatural Durability.

Is this an example of errata for SD? Should it say that both Move and Dodge are halved below 0 HP (not just Move as it is written now)?

Because as it is written one could make a case either for (1) Dodge is still halved at 1/3 HP whilst Move is halved later, which seems silly, or (2) someone with SD never halves Dodge due to injury. The common sense answer is that Dodge would halve when Move does, below 0 HP, but as it stands that'd be an assumption of the intent and that as written it's wrong.
Halve both at 0 for SD, at 1/3 HP otherwise.
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Old 01-12-2012, 10:36 PM   #20
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Default Re: Supernatural Durability at -10 x HP

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Originally Posted by jeff_wilson View Post
The erratum does not bear on the the conditional nature.
it bares to wither your Dodge is half current dodge, or if it is recalculated from halved basic speed.
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