02-01-2018, 11:30 AM | #31 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Parry and Close combat
There are no guarantees, but generally:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-01-2018, 11:48 AM | #32 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Parry and Close combat
In GURPS terms, that’s a different weapon using a different skill: Probably Brawling with a fistload. It’s not a greatsword attack.
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02-01-2018, 12:26 PM | #33 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Parry and Close combat
Brawling is on the barbarian template, so this doesn't seem to be a problem. They don't have to drop their sword, or draw a knife, or do anything like that.
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02-01-2018, 12:30 PM | #34 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Parry and Close combat
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02-02-2018, 02:39 PM | #35 | |
Join Date: Sep 2004
Location: Canada
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Re: Parry and Close combat
Quote:
Or weapon groups of course but again, that's by the weapon, not skills.
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02-02-2018, 04:03 PM | #36 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Parry and Close combat
Quote:
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02-03-2018, 07:59 PM | #37 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Parry and Close combat
My gut feeling is "No.", on the grounds that Weapon Master is a way of gating the special bonuses unarmed skills get behind an advantage for weapons. That is to say, I see them as being the same bonus.
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02-03-2018, 08:02 PM | #38 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Parry and Close combat
Yeah that would be my thought too, which makes it generally irrelevant that it counts as the same weapon.
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02-04-2018, 11:31 AM | #39 |
Join Date: Aug 2012
Location: Northeast Kansas
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Re: Parry and Close combat
Brawling bonus is +1 per die at DX+2, Weaponmaster is +2 per die at DX+2. So of course it's relevant
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02-04-2018, 11:48 AM | #40 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Parry and Close combat
I would use the biggest bonus, not stack them. But it is ambiguous in the rules, so you can go either way.
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Tags |
charging foes, close combat, knockback, kromm explanation |
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