07-22-2013, 08:36 AM | #131 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: 4E's hit point philosophy
Well, average crewman skill runs into some averaging issues which may have more to do with GURPS basic level resolution than with the mass combat rules, but it's the RoF rules that I was objecting to (along with some opposite rules, such as shooting at a large group).
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07-22-2013, 08:50 AM | #132 |
Join Date: May 2008
Location: CA
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Re: 4E's hit point philosophy
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07-23-2013, 08:11 AM | #133 | |
Join Date: Jul 2013
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Re: 4E's hit point philosophy
Quote:
But that's just me :) I think to truly represent a large sailing ship you would have to take into account individual gun decks (slices of the ship, in a way) each with a separate pool of HP, the height of the decks for penetration and to determine what opposing decks can be hit, and the length of the deck - if one ship is sizably smaller than the other it won't be hit by all the guns. Once the HP pool is gone, the ship isn't destroyed but rather disabled (perhaps even have a HP/crew ratio for daring boarding actions!). |
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Tags |
damage, hit points |
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